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Utilizing Slim Memory Regions with Game Plugin

 
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Coldbird



Joined: 08 Feb 2007
Posts: 155

PostPosted: Mon Mar 29, 2010 11:56 pm    Post subject: Utilizing Slim Memory Regions with Game Plugin Reply with quote

Hello there, it's me again.

I see myself asking a whole bunch of questions lately, anyway...

I was wondering just how you can utilize the Slim Memory Regions for a Game Plugin PRX?

Everytime I query the maximum available memory I get exactly 24MB available in the very beginning when my module launches...

I know it has to be possible without a reboot however afterall umdcache uses it and so does the savestate plugin from dark alex...

So... does anyone have a idea how to utilize this memory or better said "unlock" it to be available for allocation?
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