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3D via irrlicht?

 
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Slopey



Joined: 31 Jul 2005
Posts: 24

PostPosted: Sat Jul 22, 2006 9:32 am    Post subject: 3D via irrlicht? Reply with quote

Just from PSP Updates today, LTEStudios are porting the irrlicht 3d engine over to the psp. Theres a Lua wrapper for the engine on other platforms - is that something which could be implemented into LuaPlayer?

see http://irrlicht.sourceforge.net/
and http://irrlua.sourceforge.net/
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be2003



Joined: 20 Apr 2006
Posts: 144

PostPosted: Sun Jul 23, 2006 11:38 am    Post subject: Reply with quote

yes, i think.

irrlua can be compiled into a library, and current luaplayer supports library loading, so someone needs to compile it for luaplyer (compile it into an *.lrx), i think there are instructions on doing this somewhere on this site, i will reasearch this because it is really neat. seems easy
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be2003



Joined: 20 Apr 2006
Posts: 144

PostPosted: Mon Jul 24, 2006 12:44 pm    Post subject: Reply with quote

ok so i got my psp working and released sysext(System Extension) so im pretty good at this lrx crap, ima give irrlua a good mess around
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be2003



Joined: 20 Apr 2006
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PostPosted: Mon Jul 24, 2006 12:47 pm    Post subject: Reply with quote

holy crap, that would require porting tolua++ and the library for irrlua... ok

edit: nvm, i cant, ,irrlicht itself requires opengl, alot of it and i dont know how, so much for that idea...
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