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Is there a ready to use homebrew SDK for PS2?

 
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kouky



Joined: 25 Sep 2007
Posts: 48
Location: London

PostPosted: Sat Nov 10, 2007 1:39 pm    Post subject: Is there a ready to use homebrew SDK for PS2? Reply with quote

Hi there,
I've just moved to ps2 development, so far I've succesfully loaded a demo using my swap magic and SWAP_MAGIC.ELF.

So now I'd like to write and compile my own code.

I've already coded homebrew on GBA and GP2X, and that was an easy setup:
I just had to download a big package which contained libs, and a code editor.
So all I had to do was coding and then click on "compile" from the code editor, and my .gba file was created!

I can't find such a package for the PS2, does it exist?
something similar to HAM/visual HAM for gba, or GP2XSDK/DEV C++ for gp2x?

Thank for your help guys
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cosmito



Joined: 04 Mar 2007
Posts: 314
Location: Portugal

PostPosted: Thu Nov 15, 2007 10:46 am    Post subject: Reply with quote

The homebrew SDK for the PS2 is basically a toolchain and gcc compiler and makefiles. There is also some ready to use (precompiled) toolchains out there but very outdated...

If you're familiar with linux, that's the best environment to build and use the toolchain. You can use any IDE that processes makefiles (I use CodeBlocks) or simply edit everything manually.

Under windows, the cygwin as some problems (currently does not build the toolchain) and mingw is a bit less mature but it seems to work mostly fine.

Check out the http://www.lukasz.dk/ for further info.

The toolchain is located at :
svn://svn.ps2dev.org/ps2/trunk/ps2toolchain

good luck :)
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