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Ideas for competition?

 
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Oobles
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Joined: 17 Jan 2004
Posts: 362
Location: Melbourne, Australia

PostPosted: Mon Nov 19, 2007 11:07 am    Post subject: Ideas for competition? Reply with quote

Hi All..

We need some ideas for a christmas holiday competition for ps2dev. Any ideas welcome!

Ideas I've already had was:
- Classic Demo competition
- Classic 64kb demo.
- Best Tutorial for some aspect of ps2dev.
- PS3 related tools competition

Basically.. I may have some money/prizes (~500USD) that will be available to give away. I was thinking of starting the competition around the start of December. So, tell me if you like the above, or have some better ideas?

David. aka Oobles.
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Mon Nov 19, 2007 2:06 pm    Post subject: Reply with quote

What about, Classic game Remakes / Ports

I'd still like to see Aleph One on PSP
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon Nov 19, 2007 2:58 pm    Post subject: Reply with quote

Wally4000 wrote:
What about, Classic game Remakes / Ports


I like that idea. :)
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danzel



Joined: 04 Nov 2005
Posts: 182

PostPosted: Mon Nov 19, 2007 4:13 pm    Post subject: Reply with quote

Remakes only, no ports :)
64k demo could be cool, I would also be interested in that.
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jimparis



Joined: 10 Jun 2005
Posts: 1179
Location: Boston

PostPosted: Mon Nov 19, 2007 4:41 pm    Post subject: Reply with quote

PS3 accelerated 3d demo would help push development on that front.
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jonathan



Joined: 21 Sep 2007
Posts: 23
Location: Tasmania, Australia

PostPosted: Tue Nov 20, 2007 8:12 pm    Post subject: Reply with quote

I've been thinking about PS3 demos for a while. Not using 3D acceleration though, but that's just because when I was first considering it there was no 3D hardware support of note.

SPU program, one SPU only, using SPU local store only - no DMA read from main store, no write (apart from video/audio output).

You'd probably need to provide enough standard infrastructure to produce video/audio from an SPU, but it becomes a progressive content/small memory space challenge.

4x the memory and 3200x the clock speed of a C64 - or half the RAM and 450x the clock speed of an Amiga 500. Whatever point of reference you care for ;)
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jbit
Site Admin


Joined: 28 May 2005
Posts: 293
Location: København, Danmark

PostPosted: Tue Nov 20, 2007 9:58 pm    Post subject: Reply with quote

jonathan's idea sounds an awful lot like SCEs VU competitions, it would be nice if we could get a similar harness for the SPUs. We saw alot of cool stuff from the VU compos, an SPU compo could be cool :)

I suggest similar restrictions, you only get one SPU, you only get what you can fit in local store, you can only access system resources through the harness (so the harness provides pad input, framebuffer output, PCM output)
Of course in the VU compos you had access to the GIF/GS, no such luck with this, which could make it more fun I guess (lots of software rendering techniques!)

I'd suggest limiting the output stuff to something sensible like 640x480 32bpp video, and mono 44KHz audio (for example), otherwise most of the SPU time will be wasted preparing data for "highdef"

Good idea :)
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Mon Dec 10, 2007 8:15 am    Post subject: Reply with quote

is this plan going ahead oobles? Im anxious to know :)
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