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genesaika
Joined: 20 Jan 2010 Posts: 1
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Posted: Wed Jan 20, 2010 5:21 am Post subject: help getting started |
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I have been programming in c/c++ for over 2 years now and would liek to learn how to program for consoles now.
I would like to know what I need to get started working with the PSP and PS2.
Regards,
Gene Saika |
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cosmito
Joined: 04 Mar 2007 Posts: 314 Location: Portugal
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Posted: Wed Jan 20, 2010 9:17 am Post subject: |
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The infamous toolchain installation :)
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edited
BTW: Search the forums for the installable SDK by LBGSHI if you're using Windows. |
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dlanor
Joined: 28 Oct 2004 Posts: 269 Location: Stockholm, Sweden
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Posted: Wed Jan 20, 2010 10:15 am Post subject: |
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cosmito wrote: | The infamous toolchain installation :)
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edited
BTW: Search the forums for the installable SDK by LBGSHI if you're using Windows.
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Another alternative for Windows XP users is the Cygwin+PS2Dev installation package I released a few days ago. This is based on a Cygwin release from january 2006, which appears to be the last Cygwin release that was fully compatible with all of our PS2Dev stuff.
That package can be found in a separate thread in the Homebrew/Dev forum at psx-scene.com or at the 4shared subdomain http://Full-Cygwin-plus-PS2Dev.4shared.com/
Correct use of this package will lead to a Cygwin-based PS2Dev setup identical to the one I use myself, and suitable for compiling projects with differing lib needs such as uLaunchELF (needs old PS2SDK) and "Open PS2 Loader" (needs latest PS2SDK), which is accomplished by having dual lib setups switchable by redefining a symlink.
Best regards: dlanor |
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misfire
Joined: 06 Sep 2004 Posts: 120 Location: Germany
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