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help getting started

 
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genesaika



Joined: 20 Jan 2010
Posts: 1

PostPosted: Wed Jan 20, 2010 5:21 am    Post subject: help getting started Reply with quote

I have been programming in c/c++ for over 2 years now and would liek to learn how to program for consoles now.

I would like to know what I need to get started working with the PSP and PS2.

Regards,
Gene Saika
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cosmito



Joined: 04 Mar 2007
Posts: 314
Location: Portugal

PostPosted: Wed Jan 20, 2010 9:17 am    Post subject: Reply with quote

The infamous toolchain installation :)

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edited

BTW: Search the forums for the installable SDK by LBGSHI if you're using Windows.
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dlanor



Joined: 28 Oct 2004
Posts: 269
Location: Stockholm, Sweden

PostPosted: Wed Jan 20, 2010 10:15 am    Post subject: Reply with quote

cosmito wrote:
The infamous toolchain installation :)

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edited

BTW: Search the forums for the installable SDK by LBGSHI if you're using Windows.

Another alternative for Windows XP users is the Cygwin+PS2Dev installation package I released a few days ago. This is based on a Cygwin release from january 2006, which appears to be the last Cygwin release that was fully compatible with all of our PS2Dev stuff.

That package can be found in a separate thread in the Homebrew/Dev forum at psx-scene.com or at the 4shared subdomain http://Full-Cygwin-plus-PS2Dev.4shared.com/

Correct use of this package will lead to a Cygwin-based PS2Dev setup identical to the one I use myself, and suitable for compiling projects with differing lib needs such as uLaunchELF (needs old PS2SDK) and "Open PS2 Loader" (needs latest PS2SDK), which is accomplished by having dual lib setups switchable by redefining a symlink.

Best regards: dlanor
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misfire



Joined: 06 Sep 2004
Posts: 120
Location: Germany

PostPosted: Wed Jan 20, 2010 9:05 pm    Post subject: Reply with quote

Or simply build it under Ubuntu:
http://gshi.org/vb/threads/3158-PS2DEV-Ubuntu
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