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Giuliano
Joined: 13 Sep 2005 Posts: 78
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Posted: Wed Mar 22, 2006 12:13 pm Post subject: Free Scrolling engine code for you guys |
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Here is something I never finished. Simply didn't have the time nor the concepts to make it into a fun game but it does have a scrolling isometric tile engine along with a bunch of other stuff.
I made this a few versions of LUA ago so I am not sure how much LUA has improved. At the time, I had to do a few things to make the game run at full speed like pre-rendering the tile image, then breaking it up because there was a limit of image dimension, etc... It's got it all in there. The roads also connect together as you build them.
Good code for snippets.
Here's a s/s:
Download:http://www.megaupload.com/?d=X6BK6QEO
Let me know if the link goes down. It's being hosted at megaupload. If anyone wants to mirror, go ahead.
Enjoy :) |
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chriso
Joined: 21 Mar 2006 Posts: 6
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Posted: Sat Apr 22, 2006 11:29 pm Post subject: |
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I may be wrong, but where is the upload. When you go to medauploads it says wait 45 seconds, counts down then nothing happens.
[edit]
scrap that, it was hidden under a page of banner ads. Have downloaded now, doesnt work in windows lua player (just a black screen) but will try on PSP. |
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Altair
Joined: 20 May 2006 Posts: 76 Location: The Netherlands
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Posted: Sat May 20, 2006 4:05 am Post subject: |
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| EDIT: nvm |
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Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
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Posted: Mon May 22, 2006 8:11 pm Post subject: Re: Free Scrolling engine code for you guys |
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| Giuliano wrote: | Let me know if the link goes down. It's being hosted at megaupload. If anyone wants to mirror, go ahead.
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This is really cool! I don't update my gallery, but this is an exception, I've mirrored it on my server and added it to the top of the unmaintained Lua Player gallery.
BTW: works without problems with the latest Lua Player 0.19 on my PSP. |
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cools
Joined: 04 Mar 2006 Posts: 46
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Posted: Wed May 24, 2006 11:19 am Post subject: |
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| When I am done with my school projects/exams, PSP eMail and SMS, and PSP Monpoly I will probably pick this project up and create something like PSPCity. ( Like the old Sim-City 2000 ) |
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Altair
Joined: 20 May 2006 Posts: 76 Location: The Netherlands
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Posted: Wed May 24, 2006 11:35 am Post subject: |
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| that would be really cool, cools :P. BTW how is Monopoly going? |
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cools
Joined: 04 Mar 2006 Posts: 46
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Posted: Wed May 24, 2006 12:00 pm Post subject: |
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| It's going good, I am taking a break from it ( worked on it for like 3 months straight ). ATM I am working on a school project, but when that is done I am going to work on PSP eMail and SMS, finally I will work on PSPCity. Sometime in between I will work on fixing the bugs in Monopoly and releasing another public beta. |
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Giuliano
Joined: 13 Sep 2005 Posts: 78
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Posted: Sat Nov 11, 2006 11:24 am Post subject: |
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:)
Good to see my project didn't go completely to waste. Back then I had to really cache the drawing methods. I am not sure if since then LuaPlayer's blit has been made faster but back then it was quite slow when trying to draw that many images on the screen. Hope it helps someone when coding some lua games one day. |
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