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C-Dogs SDL

 
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Sektor



Joined: 22 Aug 2007
Posts: 1

PostPosted: Tue May 11, 2010 3:09 am    Post subject: C-Dogs SDL Reply with quote

I compiled this game for PSP a while back but it only runs at 13 FPS due to the crazy scaling of 320x240 to 640x480 and then SDL scaling to 480x272. If I disable the game's scaling or tell the game to run at 480x272, the video output becomes scrambled.



http://gtamp.com/PSP/cdogsPSP_v0.1.3.80_src.7z
http://gtamp.com/PSP/cdogsPSP_v0.1.3.80_bin.7z

Anyone willing to fix this display problem or give some advice? I didn't have that issue on other platforms, so I assume it's a limitation of PSP SDL.



The menu is meant to look like this. The palette is good but the sync appears to be wrong.
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