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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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dlanor
Joined: 28 Oct 2004 Posts: 269 Location: Stockholm, Sweden
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Posted: Wed May 23, 2007 3:50 am Post subject: Re: New ps2toolchain in the repository. |
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I have just read every post in that thread (easy enough as it's rather short), and I'm more confused than ever. As far as I can see that thread deals exclusively with PSP stuff, with PS2 not being mentioned at all, not even in a single one of those posts or example listings.
So what is the real deal here ?
Is it just that the new PS2 toolchain is very similar to that PSP stuff, so you can't be bothered to describe it separately, or is it more than that. Are the two toolchains now somehow integrated ?
Personally I have absolutely no interest in the PSP console and never will (nor in any other handheld console), and I don't think it's closely enough related to the PS2 to motivate a combined toolchain for both.
So again I ask: What is the real deal here ?
Is there indeed any new stuff available for PS2 here, as indicated by that SVN path, or are all new improvements just for the PSP, as indicated by that thread...?
Best regards: dlanor |
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Lukasz

Joined: 19 Jan 2004 Posts: 248 Location: Denmark
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Posted: Wed May 23, 2007 4:06 am Post subject: |
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The toolchain.sh scripts are similar for both PSP and PS2. So what ooPo is saying is that he changed the toolchain.sh scripts and not the toolchains themselves. Thats why he is refering to the PSP post, since the changes are similar for PS2 toolchain.sh. _________________ Lukasz.dk |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Wed May 23, 2007 4:28 am Post subject: |
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There are still two separate toolchain projects, ps2toolchain and psptoolchain. The scripts are very similar but aren't merged.
Essentially this is just a re-arrangement of the build process to make further maintenance easier. The actual toolchain itself hasn't been changed and no new features have been added yet. There hasn't been much dev work on the ps2 toolchain lately, if at all...
So if you already have a working ps2 toolchain, you don't need to do anything. You're already up to date. :) |
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cosmito
Joined: 04 Mar 2007 Posts: 314 Location: Portugal
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Posted: Wed May 23, 2007 7:37 pm Post subject: |
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Maybe (just *maybe* since it will take a couple of hours to compile) i'll try it again under cygwin to see if it goes well.
Just maybe :) |
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dlanor
Joined: 28 Oct 2004 Posts: 269 Location: Stockholm, Sweden
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Posted: Wed May 23, 2007 8:44 pm Post subject: |
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@Lukasz & ooPo:
Thanks for your clarifications.
Since my present PS2 toolchain does work fine I'll just keep it as-is.
Best regards: dlanor |
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ubergeek42
Joined: 13 Jul 2005 Posts: 83
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Posted: Wed May 23, 2007 10:34 pm Post subject: |
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There are lots of "depends" that are unnecessary for compiling the ps2 toolchain.
bision, flex, ncurses, texinfo
I really don't think those are required, and I know for a fact that bison isn't, because I had my toolchain compiled fine and I don't have that installed.
Is it possible you could trim down the package to include only the actual required dependencies. |
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J.F.
Joined: 22 Feb 2004 Posts: 2906
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Posted: Thu May 24, 2007 1:57 am Post subject: |
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| ubergeek42 wrote: | There are lots of "depends" that are unnecessary for compiling the ps2 toolchain.
bision, flex, ncurses, texinfo
I really don't think those are required, and I know for a fact that bison isn't, because I had my toolchain compiled fine and I don't have that installed.
Is it possible you could trim down the package to include only the actual required dependencies. |
It's not the toolchain... it's the other programs in the wares that requires them. To be able to compile EVERYTHING in the repo does require those packages. If they quit having those as a requirement for the toolchain, then we'd see posts asking why such and such in the repo won't compile when the toolchain does. |
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ubergeek42
Joined: 13 Jul 2005 Posts: 83
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Posted: Thu May 24, 2007 2:19 am Post subject: |
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| J.F. wrote: |
It's not the toolchain... it's the other programs in the wares that requires them. To be able to compile EVERYTHING in the repo does require those packages. If they quit having those as a requirement for the toolchain, then we'd see posts asking why such and such in the repo won't compile when the toolchain does.
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Lots of stuff in the repo doesn't compile without additional work anyways, the toolchain doesn't install the more common ps2 libraries, so its the same case with those.
If some of those items I listed are indeed required to compile the toolchain itself or ps2sdk, then thats fine, but if its for some obscure program in the repo then I see no reason why the toolchain shouldn't compile without complaining about them missing.
But like I said, I just compiled the toolchain, I do not have bison installed, and there were no errors. The fact that it wouldn't let me compile until I removed the check-bison script seems flawed. I am guessing that the psp toolchain does require those aformentioned items, but from what I can see, the ps2 toolchain does not. |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Thu May 24, 2007 4:19 am Post subject: |
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Yeah, there's a few extra depends in the ps2 build that aren't needed - they were copied over directly from the psp script.
They'll be gone in the near future. :) |
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