forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

ps2link to memory card... how?

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development
View previous topic :: View next topic  
Author Message
mcmcguirl



Joined: 04 May 2004
Posts: 6
Location: playing in the yard

PostPosted: Tue May 04, 2004 2:59 am    Post subject: ps2link to memory card... how? Reply with quote

So it might be obvious by the question, but I'm new to this and have been searching around for the past few days for some answers.

I'm not looking to do any real programming on the ps2 - I just want to be able to transfer save files back and forth between my memory cards and my computer.

I have searched hig and low here and on other sites but haven't found any answers. This is what I think I need - Inlink (and I think nport) running on my computer and ps2link running on my ps2 (ps2link is in ps2sdk, right?)

Anyway, I think I'm supposed to make the ps2sdk file that I downloaded and unzipped from the website into an iso file so I can burn it to a disc and load it on my ps2 - but if that's right, I don't know how to get the folder that was unzipped to be an iso file.

Please help me/tell me what I'm doing wrong... I just want to save money by using my computer to store game files. :'(


Last edited by mcmcguirl on Tue May 04, 2004 10:07 pm; edited 1 time in total
Back to top
View user's profile Send private message
blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Tue May 04, 2004 6:07 am    Post subject: Reply with quote

no ps2sdk is not the right place to start..

ps2link + nport and a network interface for your ps2.
then a client like inlink for your pc..
check http://www.ps2savetools.com/faq.php for more info.
_________________
Kung VU
Back to top
View user's profile Send private message Visit poster's website
EugeneE3RD



Joined: 03 Apr 2004
Posts: 51

PostPosted: Tue May 04, 2004 6:27 am    Post subject: Re: ps2sdk... to iso, right? Reply with quote

mcmcguirl,

PS2SDK is a programming library for programming PS2 applications, games, et al. It can't be burned to CD or run from CD.

Since you want to transfer saves from PS2 To PC & Vice Versa, I would suggest that you purchase an X-Port which comes with the required software & cables.
Back to top
View user's profile Send private message Send e-mail
mcmcguirl



Joined: 04 May 2004
Posts: 6
Location: playing in the yard

PostPosted: Tue May 04, 2004 9:58 pm    Post subject: Reply with quote

Thanks blackdroid, so now I know I just need the ps2link zipfile - but I'm still left with the idiot question of how do I get it to my ps2?

I know the xport is an option Eugene, but I've already bought the network adapter so I'd like to get some use out of it (since I don't care for online play). And plus I know it's possible... though perhaps not with my current knowledge on the subject. :?

I've read a tutorial on what you do once you HAVE Inlink, nport and ps2link running... but I can't get to that first step - so any help with what to do to get ps2link running on my memory card would be great. Do I use mcloader or the Independence exploit...?

I'm running a US version 3 ps2 with Swap Magic3.2... in case you need to know.

THANKS
Back to top
View user's profile Send private message
mcmcguirl



Joined: 04 May 2004
Posts: 6
Location: playing in the yard

PostPosted: Tue May 04, 2004 10:30 pm    Post subject: Reply with quote

OK, so I think I now know how to run ps2link off a disc ->

Build an ISO file with CDRWIN by dropping everything that was unzipped into the box.
Patch the ISO with AddZer0
Burn ISO with CDRWIN

(right?)

But I'm guessing there's a way to put it on a memory card so I don't have to insert the disc every time I want to transfer a saved game file - can someone tell me what I need to do to get ps2link on my mc?
Back to top
View user's profile Send private message
mharris



Joined: 25 Jan 2004
Posts: 155
Location: Annapolis, MD, USA

PostPosted: Tue May 04, 2004 11:24 pm    Post subject: Reply with quote

The best way to run ps2link is to use the independence exploit to run it from the MC. There are numerous posts about it here, at ps2dev.org, and on mrbrown's site http://www.0xd6.org

Sjeep has written an installer, also available at 0xd6.com -- you make and patch an ISO and burn it to a CDR and it will install ps2link (or whatever program you've configured) and the exploit onto your MC. You need something like swap magic, in conjuction with the 'knife trick,' to get the CDR to boot, however.

Once it's installed, you no longer need to burn any more CDRs -- pop in your PS1 disc and ps2link will come up; then you transfer your programs over the ethernet adapter.
Back to top
View user's profile Send private message AIM Address
mcmcguirl



Joined: 04 May 2004
Posts: 6
Location: playing in the yard

PostPosted: Tue May 04, 2004 11:32 pm    Post subject: Reply with quote

Thanks Harris - I've actually been trying to get mrbrowns site to open, but it hasn't worked the past couple days - is that just me, cause I've been getting "The Web Server may be down, too busy..."

Someone please let me know if they can get to the site.
Back to top
View user's profile Send private message
mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Wed May 05, 2004 2:03 am    Post subject: Reply with quote

Try instead http://www.ocgnet.org/0xd6/.
Back to top
View user's profile Send private message
butlersp



Joined: 07 May 2004
Posts: 22
Location: Michigan

PostPosted: Sun May 09, 2004 11:32 am    Post subject: Reply with quote

I have spent the last few hours trying to get this to work. I have ps2link up and running and I have Inkink but where does the ps3link.npo file go? Is that supposed to be on the memoery card also?
Back to top
View user's profile Send private message
butlersp



Joined: 07 May 2004
Posts: 22
Location: Michigan

PostPosted: Sun May 09, 2004 11:40 am    Post subject: Reply with quote

I have spent the last few hours trying to get this to work. I have ps2link up and running and I have Inkink but where does the ps3link.npo file go? Is that supposed to be on the memoery card also?
Back to top
View user's profile Send private message
Drakonite
Site Admin


Joined: 17 Jan 2004
Posts: 989

PostPosted: Sun May 09, 2004 11:55 am    Post subject: Reply with quote

ps2link.npo is an nport image of the ps2link save file.
You can use nport to copy the save file over to your memory card, however if you already have ps2link running you don't really need to do this...
_________________
Shoot Pixels Not People!
Makeshift Development
Back to top
View user's profile Send private message Visit poster's website
butlersp



Joined: 07 May 2004
Posts: 22
Location: Michigan

PostPosted: Sun May 09, 2004 12:13 pm    Post subject: Reply with quote

I have ps2link running but I am not sur how to test it. And as far as nport goes, what else do I need? I have tried inlink but everytime I load it thee is another file it can't find.
Back to top
View user's profile Send private message
butlersp



Joined: 07 May 2004
Posts: 22
Location: Michigan

PostPosted: Sun May 09, 2004 12:15 pm    Post subject: Reply with quote

Anreally for the time being I am going to try to just use it to transfer saves. I gott he HDD and it won't work with the sharkport disk unless I remove the network adapter.
Back to top
View user's profile Send private message
EugeneE3RD



Joined: 03 Apr 2004
Posts: 51

PostPosted: Tue May 11, 2004 6:08 am    Post subject: Reply with quote

butlersp wrote:
Anreally for the time being I am going to try to just use it to transfer saves. I gott he HDD and it won't work with the sharkport disk unless I remove the network adapter.


I own a X-Port & it does work with the HDD/Network Adapter hooked up. The problem is that the X-Port takes longer to load & it is more prone to USB errors when the HDD is installed in the PS2.
Back to top
View user's profile Send private message Send e-mail
butlersp



Joined: 07 May 2004
Posts: 22
Location: Michigan

PostPosted: Tue May 11, 2004 6:15 am    Post subject: Reply with quote

What I am trying to get is to use my network to do tranfers. I have the PS2 set up in the living room most of the time and it would just be easier, I think, to use the network rather than having a usb cord. That and I let the sharkport disk in the PS2 for like 3 or 4 minutes and nothing happened.
Back to top
View user's profile Send private message
butlersp



Joined: 07 May 2004
Posts: 22
Location: Michigan

PostPosted: Wed May 12, 2004 11:52 pm    Post subject: Reply with quote

I got ps2link to work, now how do I go about transfering game files from the mc and hdd? Inlink wo't work, I am missing the incapture.dll and the program won't do anything becuase of it. I have naplink but when the screen comes up on the tv it says the cpu is not ready and when I run it on the pc side it says that the device is not mounted. Any help I would appreciate. thanks.
Back to top
View user's profile Send private message
pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Thu May 13, 2004 12:45 am    Post subject: Reply with quote

If PS2link runs on the PS2-side, simply run ps2client or pksh on the PC-side, in order to run nPort. All of the three softwares are to be found quite easily on the web.
_________________
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
Back to top
View user's profile Send private message
KaylaKaze



Joined: 05 May 2004
Posts: 75
Location: NC, USA

PostPosted: Sat May 15, 2004 9:12 pm    Post subject: Reply with quote

Quote:
If PS2link runs on the PS2-side, simply run ps2client or pksh on the PC-side, in order to run nPort. All of the three softwares are to be found quite easily on the web.


except neither of those are very windows friendly, especially since you have to compile them first. If you can't do that, you pretty much have to use InLink unless you can get someone to make you a Win32 binary of ps2client (which I'd personally love so I could use netfs commands). I don't know why Inlink wouldn't work for you though if you installed it correctly :-(
Back to top
View user's profile Send private message Visit poster's website AIM Address Yahoo Messenger MSN Messenger
pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Sun May 16, 2004 12:01 am    Post subject: Reply with quote

There was a binary version of pksh and ps2client hosted somewhere IIRC.
_________________
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
Back to top
View user's profile Send private message
pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Sun May 16, 2004 9:04 am    Post subject: Reply with quote

Seems I was bored enough:

http://www.nobis-crew.org/ps2-cygwin

However, when I tried to pull pksh's out from the cvs, I got:

Code:

$ cvs -d :pserver:anonymous@cvs.ps2dev.org:2401/home/ps2cvs co pksh
cvs checkout: cannot open CVS/Entries for reading: No such file or directory
cvs [checkout aborted]: no repository


Seems something's fucked up in the shell. And it seems only Ooble could fix that.
_________________
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
Back to top
View user's profile Send private message
blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Sun May 16, 2004 6:01 pm    Post subject: Reply with quote

Either it was no problem or Oobles fixed it :) atleast I managed to do a checkout of pksh today.

for win32 binary release of pksh check http://www.thethirdcreation.net/tools
you will need dll's from cygwin, so cygwin is a prerequisite.
_________________
Kung VU
Back to top
View user's profile Send private message Visit poster's website
pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Sun May 16, 2004 9:12 pm    Post subject: Reply with quote

Indeed, it works now.

And it seems I don't have to compile it for cygwin since you already have that binary on ttc :-P
_________________
pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department.
Back to top
View user's profile Send private message
NeoCloud



Joined: 22 May 2004
Posts: 6

PostPosted: Sat May 22, 2004 4:37 pm    Post subject: Reply with quote

Hello,
I am a n00b. I just bought a ps2 last week, $149.
I want to be able to connect ps2 <-> pc via ethernet. I don't want to do any moding or opening up the case and voiding the warranty.
From my researching this subject, I think I know what to do, but I have a question.

First, correct me if I'm wrong.
Basically I need to follow the instructions on mrbrown's site to get everything setup on the memcard w/ titleman, an original ps1 cd etc..

My question is...
Is there anyway to get this info on a the memcard without buying anything, like a usb memcard reader, or swapmagic cd? I suppose if I found someone with a moded ps2 I could make a bootable cd-r and setup the memcard then come home and use it in my ps2. Will this work, and is there any other way without buying anything?

Oh and also...
I have a 50001/N, will independance work with this version?
Back to top
View user's profile Send private message
blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Sat May 22, 2004 7:14 pm    Post subject: Reply with quote

getting help from someone with a modded ps2 to fix a memorycard with ps2link for you would be the easiest option.

as for it working on your ps2, you will find out when you try.
_________________
Kung VU
Back to top
View user's profile Send private message Visit poster's website
NeoCloud



Joined: 22 May 2004
Posts: 6

PostPosted: Wed Jun 09, 2004 5:56 am    Post subject: Reply with quote

Does anyone know of a usb (ps2/ps1) memcard reader that can be found at a pc or game store? This is what I think I will do to prepare the memcard. I really don't know anyone with a moded ps2.
Back to top
View user's profile Send private message
butlersp



Joined: 07 May 2004
Posts: 22
Location: Michigan

PostPosted: Thu Jun 10, 2004 12:53 am    Post subject: Reply with quote

Gameshark or Xport will work. I think they run about $40. But you need to also look at www.ps2savetools.com for the needed tools to assemble the exploit saves.
Back to top
View user's profile Send private message
NeoCloud



Joined: 22 May 2004
Posts: 6

PostPosted: Sat Jun 19, 2004 6:46 am    Post subject: Reply with quote

$40 + $20 (for a ps2 memcard, one of the reasons I want to get a pc<->ps2 link going, is gamesaves).

Can a memcard be prepared using the official sony linux kit? ($99) I was thinking of getting that possibly in the future anyhow.

Is the Sony Linux kit worth it?
Back to top
View user's profile Send private message
Drakonite
Site Admin


Joined: 17 Jan 2004
Posts: 989

PostPosted: Sat Jun 19, 2004 10:02 am    Post subject: Reply with quote

NeoCloud wrote:
$40 + $20 (for a ps2 memcard, one of the reasons I want to get a pc<->ps2 link going, is gamesaves).

Can a memcard be prepared using the official sony linux kit? ($99) I was thinking of getting that possibly in the future anyhow.

Is the Sony Linux kit worth it?

Yes, with a patch you can use the ps2linux kit to prepare the memory card. Of course, with the ps2linux kit you can also write code for the ps2linux environment, or you can also use the RTE and reload1 to boot native code.
_________________
Shoot Pixels Not People!
Makeshift Development
Back to top
View user's profile Send private message Visit poster's website
brian_m



Joined: 21 Jun 2004
Posts: 1

PostPosted: Mon Jun 21, 2004 3:21 am    Post subject: Reply with quote

I actually used the kit to load the files onto the mem card also. It is a bit trickier than it seems at first sight. So... here were my basic steps:

1- get PS2 Linux up and running. Make sure you install kernel sources (makes things a little easier later)
2- go to download the memory card full access patch.
3- patch and recompile on the same kernel you installed or have sources for.
4- install all resulting files apropriately (modules_install and move vmlinux to the mem card)
5- reboot w/o linux.
6- have an extra PS2 card ready (only needed at this step).
7- put your exploit card in slot 2 and the extra in slot one.
8- delete the system file on the second card using the PS2 boot environment/explorer.
9- take the cards out and boot linux.
10- mount the exploit card on any slot once your up and running. copy the B*DATA_SYSTEM folder generated from titleman onto the card. (*=region, mine is A)
11- your done!!

You have to do this because the patch wont give you *full* access to the card in all ways. This alows you to write the files before the sony RTE marks them as special (Im not sure exactly what goes on but w/o the extra card things dont work out).

You should be able to find this info on the ps2linux sight but it is scattered about.

I hope this helps. It took me long enough to get mine working.
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PS2 Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group