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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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Shine
Joined: 03 Dec 2004 Posts: 728 Location: Germany
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Posted: Mon Dec 11, 2006 4:06 am Post subject: preview of a new Snake |
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MrMr[iCE] has implemented a nice algorithm for the movement of a snake: http://pspupdates.qj.net/SnakeSP-for-1-50/pg/49/aid/75625
He explained the algorithm to me, so when I have some time, I'll implement an improved Snake for Lua Player. A preview with source code for testing the movement and the speed:
http://www.youtube.com/watch?v=NJiv92MfgJM
We can discuss features in this topic and maybe ideas for the graphics and the sound effects, because I'm only a programmer, not an artist. |
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youresam
Joined: 06 Nov 2005 Posts: 87
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Posted: Mon Dec 25, 2006 10:22 am Post subject: |
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| Hey shine, you can use Gu.TRIANGLES to draw rotated images, so the image doesnt have to be a perfect circle. It (should) also speed things up a bit. |
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