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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Tue Jan 20, 2004 11:52 pm Post subject: The Eyetoy |
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So... is anyone doing anything interesting with the eyetoy?
I realize there isn't much to work with at the moment, but someone out there must be playing with it. You're all cheeky monkeys! |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Wed Jan 21, 2004 3:10 am Post subject: |
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I seriously doubt anyone in ps2dev is playing with the eyetoy for development.
My question is: is anyone up for doing a USB driver? I still want to, but no telling when I can get to it :P. |
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Guest
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Posted: Wed Jan 21, 2004 5:06 am Post subject: It would be nice |
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| why not ? it could be nice to be able to use this driver for a demo :) |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Wed Jan 21, 2004 8:14 am Post subject: |
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All I've heard on the subject is a few people vaguely mentioning the chipset and maybe doing up a driver, but since a USB driver would be needed... Is there anyone working on one?
What about that solitaire TTC entry? It used a USB mouse. |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Wed Jan 21, 2004 8:25 am Post subject: |
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That was Tyranid's demo, he wrote ps2hid (I think thats what it's called). It's in CVS. It relies on either Napalm's USB driver, or Sony's.
There is currently no Open Source or freely redistributable USB driver. |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Wed Jan 21, 2004 11:54 am Post subject: |
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Ahhh, I see.
How/why did he distribute it with the demo, then? |
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blackdroid
Joined: 17 Jan 2004 Posts: 564 Location: Sweden
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Posted: Wed Jan 21, 2004 9:37 pm Post subject: |
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Het got permission from Napalm to use theirs, its embedded in the elf and loaded from memory. _________________ Kung VU |
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ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
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Posted: Thu Jan 22, 2004 2:03 am Post subject: |
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So we either have to bug Napalm for the source, or a document of some sort on how it works...
...or we can embed the demo and call the irx from inside that. :) |
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blackdroid
Joined: 17 Jan 2004 Posts: 564 Location: Sweden
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Posted: Thu Jan 22, 2004 3:10 am Post subject: |
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Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm. _________________ Kung VU |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Thu Jan 22, 2004 3:17 am Post subject: |
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| blackdroid wrote: | | Or ask Tyranid if he feels like writing a usb.irx, I think that he mentioned it at some point. But he seems abit too busy with normal life atm. |
He was going to do it first, then I told him I would do it, then I got busy with normal life crap. I suck.
I still want to do it, as it's OHCI-based so all of the info is out there, but I don't have the time right now. Anyone else? |
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hiryu
Joined: 22 Jan 2004 Posts: 3
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Posted: Thu Jan 22, 2004 7:12 pm Post subject: |
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I have also been planning to do a USB driver, but got about as far as setting up a simple framework for an IOP project, and ran out of time.
If no-one else has done anything by the time I actually have time to pursue it, then I will do it. (but I wouldn't count on it being very soon) |
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TyRaNiD
Joined: 18 Jan 2004 Posts: 918
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Posted: Wed Jan 28, 2004 7:41 am Post subject: |
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Yah the NPM USB driver was used in the solitaire game, but that was only through special dispensation from Duke[NpM]. Alas is cannot be redistributed, and it isn't worth asking. The source is also lost in the mists of time so even that angle can't be taken :(
I would work on a USB driver but as I still have a IRX sitting on my HD 75% finished I really should sort that out first, else I will never finish anything :) Maybe after that is done I'll look at it.
I can give some help to anyone who does take up the challenge though. |
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BaronChronos
Joined: 20 Jan 2004 Posts: 5
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Posted: Wed Jan 28, 2004 9:33 am Post subject: |
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| In regards to the NpM USB driver used in the solitaire game, my Intellimouse Explorer USB mouse was completely inoperable. Of course, this could also be due to the fact that IRXs aren't very friendly on my machine. Just a little side note for anyone developing a USB driver. |
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mrbrown
Joined: 17 Jan 2004 Posts: 1536
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Posted: Thu Jan 29, 2004 3:33 am Post subject: |
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| What do you mean they aren't friendly? As in they go around the IOP trashing things and breaking stuff? |
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BaronChronos
Joined: 20 Jan 2004 Posts: 5
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Posted: Thu Jan 29, 2004 2:56 pm Post subject: |
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AFter an IRX raid, my room looks like a tornado hit it.
No, I mean pukklink has problems loading IRXs that come with demos, most notably amigamod.irx. I'm sure it has something to do with my setup and not the IRX itself. |
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blackdroid
Joined: 17 Jan 2004 Posts: 564 Location: Sweden
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Posted: Thu Jan 29, 2004 9:18 pm Post subject: |
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A longshot would be to try ps2link to see if the problem goes away, not that I really beleive it will :)
what errorcodes do you usually get when loading irx's that should work ? _________________ Kung VU |
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adresd
Joined: 17 Jan 2004 Posts: 43
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Posted: Fri Jan 30, 2004 11:22 pm Post subject: IRX loading |
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>No, I mean pukklink has problems loading IRXs that come with demos, most notably amigamod.irx
The most common problem with amigamod is the case of the filename, changing to uppercase usually helps.
Seems quite a few demo coders were not that careful about it, and often case in the archive is different to case required to load it.
If in doubt, check what your loader says it is trying to load, and compare it with the actual filename case.
If not that, it might be a path issue, but afaik most of them were fixed. _________________ Stall me and I'll clip you |
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