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LUA Player Standardization

 
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romero126



Joined: 24 Dec 2005
Posts: 200

PostPosted: Tue Jan 10, 2006 9:51 pm    Post subject: LUA Player Standardization Reply with quote

Due to certain Limitations within the LUAPlayer engine based on display speed. I will be scrapping Project Glass Eye and be working on a different project. Which will be a simplification of the creation of LUA based projects.

I have labled this project/experiment "Four Fingers"

Some of the Ideas I have decided to begin to put into motion.

Text Entry
Currently there is no real solid way to impliment text in the LUA based engine which I hope to fix by potentially implimenting a standard for text entry as it may be confusing for new people to write text as well as information. I actually hope to emulate several similarities for the PSP to allow for standard users to use text entry as easily as others.

File Browsing/File Saving
As simple as this process has been arround file simplification and standardization in itself needs to be addressed. With lowser and other programs they try to address this but I still find that it is lacking in some area's and I hope to rectify this in some way shape and form.

Are there any other ideas you would like for me to begin creating?

Note: Due to speed issues and simplification I will not use any idea's regarding a mouse/anolog based input.
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LordCthulu



Joined: 29 Dec 2005
Posts: 11

PostPosted: Tue Jan 10, 2006 11:58 pm    Post subject: Reply with quote

Sounds good to me.
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mrn



Joined: 02 Nov 2005
Posts: 116

PostPosted: Sun Jan 15, 2006 8:47 pm    Post subject: Reply with quote

Quote:
Currently there is no real solid way to impliment text in the LUA based engine which I hope to fix by potentially implimenting a standard for text entry as it may be confusing for new people to write text as well as information


- TextEditor from PSPWindows
http://psplua.com/modules/mydownloads/visit.php?cid=22&lid=23
- TwinTail LDE
http://geocities.com/lua_ema/
- Bob's editor
http://www.247364.com
- F.o.s.k
http://fosk4psp.dynamicweb.hu/

btw. e-ma promised he'll implement different on-screen methods into his twin-tail. This is why i discontinue Fosk.
and I think, the File Browser project is more required.
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youresam



Joined: 06 Nov 2005
Posts: 87

PostPosted: Mon Jan 16, 2006 6:50 am    Post subject: Re: LUA Player Standardization Reply with quote

romero126 wrote:
Due to certain Limitations within the LUAPlayer engine based on display speed. I will be scrapping Project Glass Eye and be working on a different project. Which will be a simplification of the creation of LUA based projects.


Aww.... please dont. That project looks really good. You should just use version .11 like I do... I mean, come on... you had the best OS when it comes to custom windowed applications! :)
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romero126



Joined: 24 Dec 2005
Posts: 200

PostPosted: Mon Jan 16, 2006 10:09 am    Post subject: Reply with quote

Unfortuantly the drawing of the windows was setup to draw too slow and there is currently no way of speeding up the drawing. So that when you click or use anything it would cause a substancial lag in the system. (too slow means no upgradeability)
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