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MoHH 2 vulnerable to exploit?

 
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ab5000



Joined: 06 May 2008
Posts: 74

PostPosted: Thu Sep 17, 2009 5:16 am    Post subject: MoHH 2 vulnerable to exploit? Reply with quote

Hi.
As you know, MoHH is vulnerable to an exploit.

Yesterday i decrypted all the user modules of the 6.00 OFW.
I took a look at /vsh/module/savedata_utility.prx. In this file there are all the IDs of games vulnerable to exploits, so the savedata for this games will be checked.

Here's the list:

Quote:
ULUS10041 - GTA:LCS (US)
ULES00151 - GTA:LCS (EUR)
ULES00182 - GTA:LCS (DE)
ULJS00005 - Lumines (JAP)
ULUS10002 - Lumines (US)
ULES00043 - Lumines (EUR)
ULKS46005 - Lumines (KOR)
ULJM05089 - Gripshift (JAP)
ULUS10040 - Gripshift (US)
ULES00177 - Gripshift (EUR)
ULKS46040 - Gripshift (KOR)
ULJM05097 - Pursuit Force - Daitsuiseki (JAP)
UCUS98640 - Pursuit Force (US)
UCES00019 - Pursuit Force (EUR)
UCKS45016 - Pursuit Force (KOR)
UCUS98703 - Pursuit Force - Extreme Justice (US)
UCES00694 - Pursuit Force - Extreme Justice (EUR)
UCAS40150 - Pursuit Force - Extreme Justice (UK)
ULUS10141 - Medal of Honor: Heroes (US)
ULJM05213 - Medal of Honor: Heroes (JAP)
ULAS42082 - Medal of Honor: Heroes (UK)
ULKS46066 - Medal of Honor: Heroes (KOR)
ULES00557 - Medal of Honor: Heroes (EUR)
ULES00558 - Medal of Honor: Heroes (FR)
ULES00559 - Medal of Honor: Heroes (DE)
ULES00560 - Medal of Honor: Heroes (EUR Platinum)
ULES00561 - Medal of Honor: Heroes (SP)
ULES00562 - Medal of Honor: Heroes (DE)
ULUS10310 - Medal of Honor: Heroes 2 (US)
ULJM05301 - Medal of Honor: Heroes 2 (JAP)
ULES00955 - Medal of Honor: Heroes 2 (UK)
ULES00988 - Medal of Honor: Heroes 2 (EUR)
ULES00956 - Medal of Honor: Heroes 2 (FR)


You can see GTA:LCS, Lumines, Gripshift and MoHH.

But, hey! There's also MoHH 2!
I think this means also MoHH 2 is vulnerable to exploit... This will be good cause 2 exploits working until 5.55 are a very good thing.

What do you think?

Bye,
ab5000.
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Code:
%:include<stdio.h>
int _(int __,int ___,int ____,int _____)
<%for(;____<___;_____=_____*__,____++);
return _____;%>main()<%printf
("%d\n",_(2,5,0,1));%>
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Viper8896



Joined: 26 Jan 2006
Posts: 110

PostPosted: Fri Sep 18, 2009 3:38 pm    Post subject: Reply with quote

So this is where the whole cat and mouse game has gone. Sony wants signatures of the saves to be checked to make sure it is nothing but a plain save. Surely this isn't sustainable if the list becomes too big. And what about false positives when a save really is nothing but a save.
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slasher2661996



Joined: 22 Feb 2009
Posts: 91
Location: Melbourne Australia ZOMG

PostPosted: Fri Sep 18, 2009 4:12 pm    Post subject: Reply with quote

might have thought that cause MoH had an exploit, MoH 2 had one as well?
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dridri



Joined: 31 Jul 2009
Posts: 35

PostPosted: Fri Sep 18, 2009 8:40 pm    Post subject: Reply with quote

It's an interesting list, but why Sony did this ?
More the time passes more I believe that Sony wants that we made exploits, they give to us the 'exploitable' games !

But how to make an exploit ? Is there any program in the savedata ?
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m0skit0



Joined: 02 Jun 2009
Posts: 226

PostPosted: Fri Sep 18, 2009 8:49 pm    Post subject: Reply with quote

dridri wrote:
More the time passes more I believe that Sony wants that we made exploits, they give to us the 'exploitable' games !

Sony don't give you exploitable games. Games are coded by their developers, not by Sony :P

dridri wrote:
But how to make an exploit ? Is there any program in the savedata ?

Each vulnerability type yields a different exploit code, so there are no specific rules for writing exploits.

Anyway, the list you see above is just for Sony to patch game exploits, as they can't patch them in the game for two reasons:

1) They don't have the code, and it's unlikely devs will open it to SCE.
2) How will you patch already sold games in UMD?

So they just ban savedatas that contain the exploit for given games.
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dridri



Joined: 31 Jul 2009
Posts: 35

PostPosted: Fri Sep 18, 2009 8:58 pm    Post subject: Reply with quote

Hum....
I dont have this UMD, is it possible to use the DEMO ?
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m0skit0



Joined: 02 Jun 2009
Posts: 226

PostPosted: Fri Sep 18, 2009 9:37 pm    Post subject: Reply with quote

Demo doesnt have multiplayer support where the vulnerability lays.
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ab5000



Joined: 06 May 2008
Posts: 74

PostPosted: Sat Sep 19, 2009 2:19 am    Post subject: Reply with quote

BTW, remember this: MoHH 2 probably is exploitable (otherwise why is it in the list?) but this doesn't mean the exploit is the same as MoHH...
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Code:
%:include<stdio.h>
int _(int __,int ___,int ____,int _____)
<%for(;____<___;_____=_____*__,____++);
return _____;%>main()<%printf
("%d\n",_(2,5,0,1));%>
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moonblood



Joined: 16 Oct 2009
Posts: 9
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PostPosted: Sat Oct 17, 2009 4:03 am    Post subject: Reply with quote

For all who dont to know how to find an exploit and with wich tools, I recommend this little guide from wololo
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