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romero126
Joined: 24 Dec 2005 Posts: 200
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Posted: Sun Oct 08, 2006 12:37 pm Post subject: My LUALibrary v 1.00 beta WIP |
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Ok an update of the LUA Library with a WIP SonyKeyboard Text Input system.
Let me know what you think!
http://home.comcast.net/~romero126/Files/SCE_LUA_LIB.zip
The SCE_SonyKeyboard is partially functional and will be fully functional in about a week or so. |
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romero126
Joined: 24 Dec 2005 Posts: 200
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Posted: Tue Oct 17, 2006 6:13 am Post subject: |
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Updated
- Added A Beta SCE_SonyKeyboard
- Updated the PK_LIB for unpackaging of files.
- Added a LoadLibrary, which will automatically load libraries based on dependencies.
Click Here
Please send feedback. I enjoy listening to it. |
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the underminer
Joined: 03 Oct 2005 Posts: 124 Location: Netherlands
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Posted: Tue Oct 17, 2006 5:32 pm Post subject: |
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looking good, romero! What I'd like to see is calling this keyboard with a default text. When I have levels 1 to 5 in a folder, I could call your keyboard as a function with "level 6" as argument or else as DefImput = "level6" dofile("SCEKeyboard.lua") _________________ Behold! The Underminer got hold of a PSP |
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romero126
Joined: 24 Dec 2005 Posts: 200
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Posted: Wed Oct 18, 2006 2:51 am Post subject: |
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Fair enough Ill be updating it.
Note dofile("SCEKeyboard.lua") does not exicute anything.
SCE_SonyKeyboard:init() Calls the code to display the keyboard. That way you can pass paramaters to it as well as get results. That and it also can be called passivly so that you can have multiple txt inputs without bogging down the system. |
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