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My LUALibrary v 1.00 beta WIP

 
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romero126



Joined: 24 Dec 2005
Posts: 200

PostPosted: Sun Oct 08, 2006 12:37 pm    Post subject: My LUALibrary v 1.00 beta WIP Reply with quote

Ok an update of the LUA Library with a WIP SonyKeyboard Text Input system.

Let me know what you think!
http://home.comcast.net/~romero126/Files/SCE_LUA_LIB.zip

The SCE_SonyKeyboard is partially functional and will be fully functional in about a week or so.
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romero126



Joined: 24 Dec 2005
Posts: 200

PostPosted: Tue Oct 17, 2006 6:13 am    Post subject: Reply with quote

Updated
- Added A Beta SCE_SonyKeyboard
- Updated the PK_LIB for unpackaging of files.
- Added a LoadLibrary, which will automatically load libraries based on dependencies.

Click Here

Please send feedback. I enjoy listening to it.
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the underminer



Joined: 03 Oct 2005
Posts: 124
Location: Netherlands

PostPosted: Tue Oct 17, 2006 5:32 pm    Post subject: Reply with quote

looking good, romero! What I'd like to see is calling this keyboard with a default text. When I have levels 1 to 5 in a folder, I could call your keyboard as a function with "level 6" as argument or else as DefImput = "level6" dofile("SCEKeyboard.lua")
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Behold! The Underminer got hold of a PSP
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romero126



Joined: 24 Dec 2005
Posts: 200

PostPosted: Wed Oct 18, 2006 2:51 am    Post subject: Reply with quote

Fair enough Ill be updating it.
Note dofile("SCEKeyboard.lua") does not exicute anything.
SCE_SonyKeyboard:init() Calls the code to display the keyboard. That way you can pass paramaters to it as well as get results. That and it also can be called passivly so that you can have multiple txt inputs without bogging down the system.
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