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Screenshot

 
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Giuliano



Joined: 13 Sep 2005
Posts: 78

PostPosted: Thu Sep 22, 2005 8:50 am    Post subject: Screenshot Reply with quote

What's the function to save a screen shot ? I know there's one I just can't find it in the reference :P
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KawaGeo



Joined: 27 Aug 2005
Posts: 191
Location: Calif Mountains

PostPosted: Thu Sep 22, 2005 11:21 am    Post subject: Reply with quote

screen:save "screenshot.png" for 0.10 version
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Giuliano



Joined: 13 Sep 2005
Posts: 78

PostPosted: Thu Sep 22, 2005 12:48 pm    Post subject: Reply with quote

ty ty
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LuMo



Joined: 21 Aug 2005
Posts: 410
Location: Austria

PostPosted: Thu Sep 22, 2005 9:16 pm    Post subject: Reply with quote

hey guys, just found a way to create a video from your game :)
(takes about 5 mins work for a 30sec video)
will upload an example soon :)

greets
Lumo
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Gary13579



Joined: 15 Aug 2005
Posts: 93

PostPosted: Fri Sep 23, 2005 11:53 pm    Post subject: Reply with quote

Awesome LuMo :D
I'm having problems with the screenshot function.

Whenever I try and use it, it will corrupt several of my loaded PNG images. When I try and launch the game again, I get a libpng error.

I will post an example as soon as I can.
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2Xtremes2004



Joined: 31 Aug 2005
Posts: 53

PostPosted: Sat Sep 24, 2005 5:54 am    Post subject: Reply with quote

Great work LuMo, cant wait to see it.
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LuMo



Joined: 21 Aug 2005
Posts: 410
Location: Austria

PostPosted: Sat Sep 24, 2005 5:59 am    Post subject: Reply with quote

the video, the video-tutorial or the game? :))
video and tutorial is already on my page
game will take some time, cause i don't have any time now (due university)
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2Xtremes2004



Joined: 31 Aug 2005
Posts: 53

PostPosted: Sat Sep 24, 2005 6:29 am    Post subject: Reply with quote

Both!
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LuMo



Joined: 21 Aug 2005
Posts: 410
Location: Austria

PostPosted: Sat Sep 24, 2005 6:36 am    Post subject: Reply with quote

video and tutorial are online and are supposed to work (as they do here)
the game...
to say its done, is wrong, cause its working but not completed yet.
NOTE. the code needs a redo too, cause i did not use ANY object oriented coding yet (yeah shame on me) 2player battle is already possible with killcounts [but thats not content of this post...]
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