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Firewire HD connection

 
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Dr.Wily



Joined: 31 May 2005
Posts: 22
Location: Skull Castle

PostPosted: Sat Dec 17, 2005 8:27 am    Post subject: Firewire HD connection Reply with quote

If it possible to plug a HDD on USB port, is what possible to plug an external firewire HDD on 1394 port (I-link) ?

it exist a driver for ieee1394 PS2 port ?

It's possible or not ?


Last edited by Dr.Wily on Sat Dec 17, 2005 11:07 pm; edited 1 time in total
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sat Dec 17, 2005 11:57 am    Post subject: Reply with quote

Sure, you can plug all sorts of hardware into the FireWire and USB ports. They just aren't useable in PSDev. :)
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rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Sat Dec 17, 2005 6:18 pm    Post subject: Reply with quote

There is a driver for usb mass storage, it works great.. and last time I checked keyboard, mouse, eyetoy and touchscreen all work.

But I have not read about anyone releasing anything to work the ieee1394 port.
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Dr.Wily



Joined: 31 May 2005
Posts: 22
Location: Skull Castle

PostPosted: Mon Apr 03, 2006 12:31 am    Post subject: Reply with quote

USBD.IRX is only a driver for USB or for USB and ieee1394 ?
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EEUG



Joined: 13 May 2005
Posts: 136
Location: The Netherlands

PostPosted: Sun Mar 30, 2008 8:48 pm    Post subject: Reply with quote

Just in case if anyone is still interested: I've managed to get firewire working with ILINK.IRX from GT3 game. Actually I'm quite disappointed as a maximum raw read speed I've got is about 400KB/s (SBP-2/SCSI protocol with LaCie firewire HDD) which is even slower than USB...
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Lukasz



Joined: 19 Jan 2004
Posts: 248
Location: Denmark

PostPosted: Sun Mar 30, 2008 10:33 pm    Post subject: Reply with quote

EEUG wrote:
Just in case if anyone is still interested: I've managed to get firewire working with ILINK.IRX from GT3 game. Actually I'm quite disappointed as a maximum raw read speed I've got is about 400KB/s (SBP-2/SCSI protocol with LaCie firewire HDD) which is even slower than USB...


That's pretty cool EEUG :-)

Any plans on writing an EE RPC library for ILINK.IRX?

Ideally there would also be a freeilink.irx, however the ILINK.IRX is huge (100K+, if I remember correctly) and probably not worth the effort, considering that there is no firewire port on the PSTwo.
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EEUG



Joined: 13 May 2005
Posts: 136
Location: The Netherlands

PostPosted: Mon Mar 31, 2008 1:21 am    Post subject: Reply with quote

...actually I had plans to write some analog of usb_mass, but with that speed I'll probably abandon this idea (though I'll try to put my workouts to SVN some day)...
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EEUG



Joined: 13 May 2005
Posts: 136
Location: The Netherlands

PostPosted: Wed Apr 02, 2008 3:12 am    Post subject: Reply with quote

...by the way, does somebody know if IOP DMA controller has a dedicated channel for i.Link interface and what are parameters (I don't really think that this information is available, but who knows :))...
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Wed Apr 02, 2008 3:52 am    Post subject: Reply with quote

It would certainly help speed things up if it did. :)
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EEUG



Joined: 13 May 2005
Posts: 136
Location: The Netherlands

PostPosted: Wed Apr 02, 2008 4:05 am    Post subject: Reply with quote

...for SMAP it helped a lot (SMS achieves download speed ~2.1MB/s over TCP connection)...
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someone
Idiot


Joined: 13 Sep 2005
Posts: 74

PostPosted: Tue Dec 08, 2009 6:19 am    Post subject: Reply with quote

Any progress?
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jgrimm



Joined: 29 Nov 2009
Posts: 27

PostPosted: Tue Dec 08, 2009 6:37 am    Post subject: Reply with quote

EEUG, you could edit the driver without the transfer speed limit and recompile it with ps2sdk
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dlanor



Joined: 28 Oct 2004
Posts: 269
Location: Stockholm, Sweden

PostPosted: Tue Dec 08, 2009 8:33 am    Post subject: Reply with quote

jgrimm wrote:
EEUG, you could edit the driver without the transfer speed limit and recompile it with ps2sdk
About this I'll say three things:

1: It is not a question of any explicit limit that can be removed, but a matter of difficult optimization in order to raise transfer speed of any interface.

2: EEUG has already made improved network modules for improved speed in SMS, and some versions (but not all) of those drivers are also available in the PS2Dev source repository.

3: EEUG probably could make other improvements too, but the last post of his in this thread is 20 months old now, so I think he considers this particular conversation to be over.

Best regards: dlanor
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jgrimm



Joined: 29 Nov 2009
Posts: 27

PostPosted: Tue Dec 08, 2009 10:04 am    Post subject: Reply with quote

ya the post is pretty old
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