forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

multi-console development

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
businessangelneeded



Joined: 30 Nov 2005
Posts: 2
Location: MADRID

PostPosted: Wed Nov 30, 2005 2:01 am    Post subject: multi-console development Reply with quote

Dear all,
I have a great idea and I want to develop it in these platforms simultaneously: PC, PS2 (PS3?), PSP, XBOX, XBOX360.

Is there any way to "write once, run everywhere" in the console world? Is there any development platform that reduces the effort at least a little? (say, write once for all PS platforms...)

NOTE: money is NOT important. TIME is the critical factor.

Thank you all guys !!!

PS: Anyone interested in working in my future-brand-new-successful company as a game designer or programmer?
Back to top
View user's profile Send private message Visit poster's website
dot_blank



Joined: 28 Sep 2005
Posts: 498
Location: Brasil

PostPosted: Thu Dec 01, 2005 1:07 pm    Post subject: Reply with quote

different consoles use different
cpus and thus different instruction sets
so there is absolutely no sdk out
there that can support all these
systems ...and no one compiler ;P

as for a all system one program tool
that supports all systems ....i highly
recommend the terrific vi program ;)

after all it can write C for any of these
great systems .... although you might
experience problems writing to PC code ;)

NOTE: my statements were completely
in exaggeration and jest .... please pray
that you dont take me serious here ;)

... and good luck
_________________
10011011 00101010 11010111 10001001 10111010
Back to top
View user's profile Send private message
rinco



Joined: 21 Jan 2005
Posts: 255
Location: Canberra, Australia

PostPosted: Thu Dec 01, 2005 1:26 pm    Post subject: Reply with quote

sdl and/or gl
Back to top
View user's profile Send private message
TyRaNiD



Joined: 18 Jan 2004
Posts: 918

PostPosted: Fri Dec 02, 2005 4:34 am    Post subject: Reply with quote

Probably using something like lua would be your best bet, get luaplayer on all the different systems and within reason you should be able to write once run everywhere.

However as mentioned C/C++ is realtively portable if you write it correctly and using non-specific apis such as sdl can reduce the plain of porting to a different platform.

Tbh it isn't worth the hassle ;)
Back to top
View user's profile Send private message
businessangelneeded



Joined: 30 Nov 2005
Posts: 2
Location: MADRID

PostPosted: Wed Dec 07, 2005 6:07 am    Post subject: Thank you ! Reply with quote

Thank you all guys !!
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> General Discussion All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group