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the underminer
Joined: 03 Oct 2005 Posts: 124 Location: Netherlands
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Posted: Wed Oct 25, 2006 5:31 am Post subject: [REALEASE] Special Operations v0.1 beta |
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Well, there it is, finally. After 7 months of work the Underminer brings you Special Operations, a splinter cell clone. Please tell me what you think and I 'm always curious for what you've made with it. Make sure you read the readme for buttons and limitations.
I want to thank Romero126 and all of luaplayer forum for their advice.
Enjoy!
Download for 1.50 (temporary download location):
http://home.wanadoo.nl/~d.vanhooff/Special%20Operations%200.1%20for%201.50.rar _________________ Behold! The Underminer got hold of a PSP |
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the underminer
Joined: 03 Oct 2005 Posts: 124 Location: Netherlands
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Posted: Wed Oct 25, 2006 5:53 am Post subject: |
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what's the icon size for games? Seems I guessed wrongly. _________________ Behold! The Underminer got hold of a PSP |
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romero126
Joined: 24 Dec 2005 Posts: 200
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Posted: Wed Oct 25, 2006 10:29 am Post subject: |
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| It's always a great day to hear your name mentioned specifically in the special thanks catagory! Thanks! Im downloading it right now. |
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Wraggster
Joined: 26 Aug 2005 Posts: 121
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Posted: Thu Oct 26, 2006 6:49 am Post subject: |
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Thanks for a new release, ill spread the word :) _________________ Webmaster of http://www.dcemu.co.uk
DCEMU The Worlds Only Homebrew & Gaming Network of Sites. |
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cools
Joined: 04 Mar 2006 Posts: 46
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Posted: Thu Oct 26, 2006 9:04 am Post subject: |
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Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and then call collectgarbage().
Hope it helps! |
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the underminer
Joined: 03 Oct 2005 Posts: 124 Location: Netherlands
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Posted: Thu Oct 26, 2006 5:35 pm Post subject: |
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| cools wrote: | Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and then call collectgarbage().
Hope it helps! |
Alas!, no. It doesnt help. I started the topic "memory issue" for this problem
Maybe that works on 0.20, but not on 0.15 (in my case) _________________ Behold! The Underminer got hold of a PSP |
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the underminer
Joined: 03 Oct 2005 Posts: 124 Location: Netherlands
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Posted: Sat Oct 28, 2006 8:27 pm Post subject: |
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THIS IS NOT MEANT FOR DISTRIBUTION! IT'S NOT READY YET _________________ Behold! The Underminer got hold of a PSP |
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romero126
Joined: 24 Dec 2005 Posts: 200
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Posted: Sun Oct 29, 2006 6:19 am Post subject: |
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| cools wrote: | Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and then call collectgarbage().
Hope it helps! |
| Shine wrote: | | the underminer wrote: | | that command exists in lua, but I had no results again... |
There was a problem in earlier version of Lua Player. With 0.20 and this code, saved as script.lua:
| Code: |
white = Color.new(255, 255, 255)
screen:print(0, 0, System.getFreeMemory() / 1024, white)
test1 = Image.load("Applications/Snake/desert.png")
test2 = Image.load("Applications/Snake/desert.png")
test3 = Image.load("Applications/Snake/desert.png")
screen:print(0, 8, System.getFreeMemory() / 1024, white)
test1 = nil
test2 = nil
test3 = nil
collectgarbage()
screen:print(0, 16, System.getFreeMemory() / 1024, white)
while not Controls.read():start() do
screen.waitVblankStart()
screen.flip()
end
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I get the result 9216, 6144, 9216.
So the right solution would be first to fix the memory problem with loading modules (maybe Oobles has any ideas about it) and then the modules loader for firmware > 1.5. |
Rehash on cools quote. |
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the underminer
Joined: 03 Oct 2005 Posts: 124 Location: Netherlands
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Posted: Wed Nov 01, 2006 6:01 pm Post subject: |
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Version 0.2 is now available and the gameplay is much improved _________________ Behold! The Underminer got hold of a PSP |
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