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[REALEASE] Special Operations v0.1 beta

 
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the underminer



Joined: 03 Oct 2005
Posts: 124
Location: Netherlands

PostPosted: Wed Oct 25, 2006 5:31 am    Post subject: [REALEASE] Special Operations v0.1 beta Reply with quote

Well, there it is, finally. After 7 months of work the Underminer brings you Special Operations, a splinter cell clone. Please tell me what you think and I 'm always curious for what you've made with it. Make sure you read the readme for buttons and limitations.
I want to thank Romero126 and all of luaplayer forum for their advice.
Enjoy!

Download for 1.50 (temporary download location):
http://home.wanadoo.nl/~d.vanhooff/Special%20Operations%200.1%20for%201.50.rar
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the underminer



Joined: 03 Oct 2005
Posts: 124
Location: Netherlands

PostPosted: Wed Oct 25, 2006 5:53 am    Post subject: Reply with quote

what's the icon size for games? Seems I guessed wrongly.
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romero126



Joined: 24 Dec 2005
Posts: 200

PostPosted: Wed Oct 25, 2006 10:29 am    Post subject: Reply with quote

It's always a great day to hear your name mentioned specifically in the special thanks catagory! Thanks! Im downloading it right now.
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Wraggster



Joined: 26 Aug 2005
Posts: 121

PostPosted: Thu Oct 26, 2006 6:49 am    Post subject: Reply with quote

Thanks for a new release, ill spread the word :)
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cools



Joined: 04 Mar 2006
Posts: 46

PostPosted: Thu Oct 26, 2006 9:04 am    Post subject: Reply with quote

Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and then call collectgarbage().

Hope it helps!
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the underminer



Joined: 03 Oct 2005
Posts: 124
Location: Netherlands

PostPosted: Thu Oct 26, 2006 5:35 pm    Post subject: Reply with quote

cools wrote:
Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and then call collectgarbage().

Hope it helps!


Alas!, no. It doesnt help. I started the topic "memory issue" for this problem
Maybe that works on 0.20, but not on 0.15 (in my case)
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the underminer



Joined: 03 Oct 2005
Posts: 124
Location: Netherlands

PostPosted: Sat Oct 28, 2006 8:27 pm    Post subject: Reply with quote

THIS IS NOT MEANT FOR DISTRIBUTION! IT'S NOT READY YET
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romero126



Joined: 24 Dec 2005
Posts: 200

PostPosted: Sun Oct 29, 2006 6:19 am    Post subject: Reply with quote

cools wrote:
Similar thing happened with monopoly after a while, but i got around to fixing it. After you set your images/sounds/arrays/etc. to nil do a collectgarbage(). It will probably help you out a lot, ended up giving me around 7 meg. Maybe at the end of each level, set all images un-needed to nil and then call collectgarbage().

Hope it helps!



Shine wrote:
the underminer wrote:
that command exists in lua, but I had no results again...


There was a problem in earlier version of Lua Player. With 0.20 and this code, saved as script.lua:

Code:

white = Color.new(255, 255, 255)
screen:print(0, 0, System.getFreeMemory() / 1024, white)
test1 = Image.load("Applications/Snake/desert.png")
test2 = Image.load("Applications/Snake/desert.png")
test3 = Image.load("Applications/Snake/desert.png")
screen:print(0, 8, System.getFreeMemory() / 1024, white)
test1 = nil
test2 = nil
test3 = nil
collectgarbage()
screen:print(0, 16, System.getFreeMemory() / 1024, white)
while not Controls.read():start() do
   screen.waitVblankStart()
   screen.flip()
end


I get the result 9216, 6144, 9216.

So the right solution would be first to fix the memory problem with loading modules (maybe Oobles has any ideas about it) and then the modules loader for firmware > 1.5.


Rehash on cools quote.
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the underminer



Joined: 03 Oct 2005
Posts: 124
Location: Netherlands

PostPosted: Wed Nov 01, 2006 6:01 pm    Post subject: Reply with quote

Version 0.2 is now available and the gameplay is much improved
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