forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

[SOLVED]PSPLINK problem

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
yokfran



Joined: 28 Dec 2009
Posts: 16

PostPosted: Mon Jan 25, 2010 10:30 pm    Post subject: [SOLVED]PSPLINK problem Reply with quote

hi,
i wanted to use "PSPLINK",
but when i started the program from XMB, it just stopped(not freezed), showing a black screen with a line of message "PSPLink Bootstrap TyRaNiD (c) 2k7 Version v3.0".
Like it is in a never-ending loop, i've hit the "HOME" button and any other buttons, but no response.
but, when i push the power switch for a little second, the program paused, and the PSP went slept.
Then push the switch again, the black screen with the message shown again, and still no response while hit the buttons.

During the this situation, there was nothing happened on the screen of my computer - no "Connected to device" was shown after the "sh>" of the usbhostfs_pc.exe.

Maybe you would say that the problem caused by the "USBHOSTFS" or "LIBUSB", but I found the connection of the "USBHOSTFS" works fine, because i've successfully installed the driver from another program which used the "USBHOSTFS".(named "AT3 Converter ver.1.2a")

Any suggestion for me? Thanks you all. :-)

And here is some infomation of my psp, maybe useful.
Model: PSP 2000
FW: 5.00 M33-6

PS: I've used the "PSPLINK" from others and compiled by myself form svn/psplinkusb, but it is all the same.


Last edited by yokfran on Sun Jan 31, 2010 8:35 pm; edited 1 time in total
Back to top
View user's profile Send private message
m0skit0



Joined: 02 Jun 2009
Posts: 226

PostPosted: Mon Jan 25, 2010 10:39 pm    Post subject: Reply with quote

I sincerely suggest you to RTFM.
_________________
The Incredible Bill Gates wrote:
The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers.
Back to top
View user's profile Send private message
yokfran



Joined: 28 Dec 2009
Posts: 16

PostPosted: Mon Jan 25, 2010 10:49 pm    Post subject: Reply with quote

but the Manual pdf doesnt told me how to do...
Back to top
View user's profile Send private message
m0skit0



Joined: 02 Jun 2009
Posts: 226

PostPosted: Tue Jan 26, 2010 1:32 am    Post subject: Reply with quote

I personally prefer using psplink as a plugin. What do you want it for?
_________________
The Incredible Bill Gates wrote:
The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers.
Back to top
View user's profile Send private message
yokfran



Joined: 28 Dec 2009
Posts: 16

PostPosted: Sun Jan 31, 2010 8:39 pm    Post subject: Reply with quote

m0skit0 wrote:
I personally prefer using psplink as a plugin. What do you want it for?


for dubugging, of cource.
thanks dude, i've never thought to start this program in that way, as a vsh-plugin it is really amazing for me. thank you very much.

finally, i found that was my mistake.

i've start three plugins in game mode.
it takes too many Kernel memory, so that there is not enough memory to create a thread for the certain one in usbhostfs.prx(return 0x80020190).

i don't know if who can mod the codes to disable all the plugins which are running from the mem-stick before the psplink start? :-)
Back to top
View user's profile Send private message
m0skit0



Joined: 02 Jun 2009
Posts: 226

PostPosted: Sun Jan 31, 2010 10:50 pm    Post subject: Reply with quote

You want to disable all plugins? Simply put a zero instead of 1 at the end of ms0:/seplugins/game.txt
_________________
The Incredible Bill Gates wrote:
The obvious mathematical breakthrough would be development of an easy way to factor large prime numbers.
Back to top
View user's profile Send private message
yokfran



Joined: 28 Dec 2009
Posts: 16

PostPosted: Sun Jan 31, 2010 11:18 pm    Post subject: Reply with quote

m0skit0 wrote:
You want to disable all plugins? Simply put a zero instead of 1 at the end of ms0:/seplugins/game.txt




but, in the other games/homebrew, the plugins cannot start :-)
Back to top
View user's profile Send private message
victorprosa



Joined: 14 Jan 2009
Posts: 38

PostPosted: Mon Feb 01, 2010 12:48 am    Post subject: Reply with quote

Would be interesting if the CFW makers add an "exception list" system, like another .txt, where you write down the modules names that you want no plugin system working...
Back to top
View user's profile Send private message Send e-mail
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group