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ps2 mame

 
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evilo



Joined: 22 Apr 2004
Posts: 230

PostPosted: Tue Jun 01, 2004 7:46 am    Post subject: ps2 mame Reply with quote

Hi guys,

believe me or not, but I've only tried ps2mame for the first time yesterday...
and I must say this is a very very nice piece of code :)

now, the question I'm asking myself... where is the source code... !!!!

just amazing !
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evilo



Joined: 22 Apr 2004
Posts: 230

PostPosted: Tue Jun 01, 2004 8:48 pm    Post subject: Reply with quote

Just for information :

It's possible to patch ps2mame to use a PAL video output using the ntsc to pal patcher from Jayteemaster. (Guaranteed, I used it to play mame on my PAL *only* TV)

url is : http://www.geocities.com/jayteemaster2003/

Also, may be it would worth the pain to put it as information on the ps2mame section ??
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dnc



Joined: 27 May 2004
Posts: 7

PostPosted: Tue Jun 01, 2004 9:58 pm    Post subject: Re: ps2 mame Reply with quote

evilo wrote:

now, the question I'm asking myself... where is the source code... !!!!


That's what was thinking myself... =)
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Guest






PostPosted: Tue Jun 01, 2004 10:35 pm    Post subject: Re: ps2 mame Reply with quote

dnc wrote:
evilo wrote:

now, the question I'm asking myself... where is the source code... !!!!


That's what was thinking myself... =)


Uhh....www.mame.net ???

The PS2 port source might not be there though...dunno where it is.
There is a PS2 mame port at playstation2-linux.com in the projects
area, but not sure if its the same one you can download from ps2dev.

Gorim
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evilo



Joined: 22 Apr 2004
Posts: 230

PostPosted: Tue Jun 01, 2004 11:54 pm    Post subject: Reply with quote

No, unfortunately, this is not the same one,

the one you are talking about is a port of xmame (using SDL or X11) and running under the SCE linux environment, while that one is "stand-alone" port made using all fabulous things available on THIS site :)
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evilo



Joined: 22 Apr 2004
Posts: 230

PostPosted: Thu Jun 03, 2004 2:55 am    Post subject: Reply with quote

still playing with mame, I replaced the "old" sjpcm lib v1.0 with the v2.0 (uses less memory than the 2.1), and noticed a few fps increase...

for example rygar is now playing full speed !
even shinobi seems to be smoother ....

is it just me ? kind of psychologic effect ?
did anyone else tried it ?

anyway it uses less memory (about 100kb), so it's still good !

[EDIT]

While playing G'n'G (Best game ever, and full speed!), I notice that the sound emulation is too fast... from what I understood, the SjPCM_Enqueue fct is certainely called in the sjpcm lib with NTSC parameter size..

so my question is : how could I dasm the elf, find the fct call and modify given parameter (to set it according to PAL)..
I've tried with PS2DIS but without any concrete results.....

for people interested I post "my" PAL version there : http://www.webalice.it/sbasile/pub/ps2mameM37B16.05p.zip

Evilo.


Last edited by evilo on Thu Jun 03, 2004 8:30 am; edited 2 times in total
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mharris



Joined: 25 Jan 2004
Posts: 155
Location: Annapolis, MD, USA

PostPosted: Thu Jun 03, 2004 5:47 am    Post subject: Reply with quote

evilo wrote:
so my question is : how could I dasm the elf, find the fct call and modify given parameter (to set it according to PAL)..
I've tried with PS2DIS but without any concrete results.....

Code:
objdump -d yourfile.elf
should work, but you may need to postprocess the output to get the assembler to read it. At least you can see what's going on and use it to hexedit the bytes that interest you. objdump is part of binutils, so it should be available in $ps2dev/ee/bin
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steve11



Joined: 20 Feb 2006
Posts: 1

PostPosted: Mon Feb 20, 2006 12:31 am    Post subject: Reply with quote

evilo sorry which Mame version do you have. I have a version that has many problems, shinobi flat out refuses to load as do many other games, old ones work. I tried that link but I think it's dead, any help much appreciated, Steve.
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