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vertical hardscroll or 130560 pixels with less than 1% cpu

 
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alonetrio



Joined: 15 May 2005
Posts: 34

PostPosted: Tue May 17, 2005 12:04 pm    Post subject: vertical hardscroll or 130560 pixels with less than 1% cpu Reply with quote

hey ya!

i'm back with another lame source code called: "lame hardscroll like"

it's just a little sample code to show you how you can "fake" move
130560 pixels with less than 1% cpu.

http://www.psp.to/download.php?dcategory=DEV-CODE&sortby=

i know that's for all old sceners, it's a well known tricks but think about those who nerver seen
a good phenomena ( amiga ) , mcs ;) or delta force ( st ) production ;)

based on this technic i am pretty sure you will find how to code the horizontal one.

btw the vram placement is 8 pixels precision, so you will have to be creative ;)

and to finish, i have a little question : what is the vram size ?
from 0x4000000 to ?
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Shazz



Joined: 31 Aug 2004
Posts: 244
Location: Somewhere over the rainbow

PostPosted: Tue May 17, 2005 5:15 pm    Post subject: Reply with quote

I love you Alonetrio :D

Can't wait for a way to test it :D

Shazz/Still on ST :D
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blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Tue May 17, 2005 6:01 pm    Post subject: Reply with quote

vram mem is 2MB, but you can have the gpu read from main mem, anyway this info is easily found on any psp spec page you can google up.
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Lukasz



Joined: 19 Jan 2004
Posts: 248
Location: Denmark

PostPosted: Thu May 19, 2005 7:00 am    Post subject: Reply with quote

blackdroid wrote:
vram mem is 2MB, but you can have the gpu read from main mem


Please post some code for that.

blackdroid wrote:
anyway this info is easily found on any psp spec page you can google up.


Doesn't change the fact that some one found the post useful, even if you didn't.
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