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emumaniac
Joined: 08 May 2005 Posts: 79
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Thanhda

Joined: 09 Apr 2005 Posts: 331 Location: Canada
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Posted: Mon May 23, 2005 10:50 am Post subject: |
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nice, finally a version that can run 3d terrain. bit slow tho. _________________ There are 10 types of people in the world: Those who understand binary, and those who don't... |
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MrSiir[S]
Joined: 14 Sep 2004 Posts: 32
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Posted: Tue May 24, 2005 1:26 am Post subject: |
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For when we have a version for Linux?
P.D.: Sorry for my poor english! |
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sq377

Joined: 11 Apr 2005 Posts: 87
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Posted: Tue Jun 14, 2005 3:31 am Post subject: |
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| I think we all may be stuck using wine, anyone tested that? |
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Agoln

Joined: 08 Jun 2005 Posts: 326 Location: Fort Wayne, IN
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Posted: Tue Jun 14, 2005 3:41 am Post subject: |
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| sq377 wrote: | | I think we all may be stuck using wine, anyone tested that? |
Yea... but after several hours of testing wine, I was too drunk to remember the results :-P |
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Treat
Joined: 26 Sep 2004 Posts: 16
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Posted: Tue Jun 14, 2005 10:46 pm Post subject: |
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| I tested both wine and cedega, no luck. |
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sq377

Joined: 11 Apr 2005 Posts: 87
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Posted: Wed Jun 15, 2005 4:10 am Post subject: |
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| Code: | fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c5d330)->(00000000,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c63628)->(00010022,00000008)
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now.
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those are my results, would winex be better for direct x apps? or can you not even run those on linux? |
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th0mas
Joined: 24 Apr 2005 Posts: 43 Location: Canada
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Posted: Wed Jun 15, 2005 4:23 am Post subject: |
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I was under the impression PSPE used SDL, not direct x _________________ http://th0mas.xbox-scene.com |
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sq377

Joined: 11 Apr 2005 Posts: 87
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Posted: Wed Jun 15, 2005 6:01 am Post subject: |
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| I have no idea, i have the sdl dll in the same directory for wine, but still doesn't work. I assumed it was direct x with the directdraw errors. |
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th0mas
Joined: 24 Apr 2005 Posts: 43 Location: Canada
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Posted: Wed Jun 15, 2005 6:23 am Post subject: |
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it uses SDL, but the SDL library will in turn call direct*. Maybe replace SDL.dll with a more wine-friendly version?
I'll try this later this week if no one else gets around to it.
edit: looks potentially good, someone else has done precisely what I'm suggesting and it worked well for them.
http://lists.gnu.org/archive/html/adonthell-devel/2002-04/msg00142.html
update: attempted using a windib-dependent SDL.dll, and it failed. It seems to be attempting to access memory on the heap that it previously didn't malloc, but that could be a problem anywhere in msvcr7 or SDL, not necessarily PSPE directly. I'll try more when I have more time... _________________ http://th0mas.xbox-scene.com |
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