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PSPE v0.8 Released and Guide Updated

 
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emumaniac



Joined: 08 May 2005
Posts: 79

PostPosted: Mon May 23, 2005 5:31 am    Post subject: PSPE v0.8 Released and Guide Updated Reply with quote

The PSP Emulator for Windows by PSP Wiki has been updated to v0.8 heres whats new:

- bios fix (Lseek etc)
- add debug output for developper

Thanks to PSPWiki for this release and download from here --> http://psp.holybell.to/uploader2/upload/pspe08.zip

Check out the updated English PSPE Guide Here --> http://psp-news.dcemu.co.uk/pspe.htm
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Thanhda



Joined: 09 Apr 2005
Posts: 331
Location: Canada

PostPosted: Mon May 23, 2005 10:50 am    Post subject: Reply with quote

nice, finally a version that can run 3d terrain. bit slow tho.
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MrSiir[S]



Joined: 14 Sep 2004
Posts: 32

PostPosted: Tue May 24, 2005 1:26 am    Post subject: Reply with quote

For when we have a version for Linux?

P.D.: Sorry for my poor english!
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sq377



Joined: 11 Apr 2005
Posts: 87

PostPosted: Tue Jun 14, 2005 3:31 am    Post subject: Reply with quote

I think we all may be stuck using wine, anyone tested that?
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Agoln



Joined: 08 Jun 2005
Posts: 326
Location: Fort Wayne, IN

PostPosted: Tue Jun 14, 2005 3:41 am    Post subject: Reply with quote

sq377 wrote:
I think we all may be stuck using wine, anyone tested that?


Yea... but after several hours of testing wine, I was too drunk to remember the results :-P
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Treat



Joined: 26 Sep 2004
Posts: 16

PostPosted: Tue Jun 14, 2005 10:46 pm    Post subject: Reply with quote

I tested both wine and cedega, no luck.
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sq377



Joined: 11 Apr 2005
Posts: 87

PostPosted: Wed Jun 15, 2005 4:10 am    Post subject: Reply with quote

Code:
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c5d330)->(00000000,00000008)
fixme:ddraw:Main_DirectDraw_SetCooperativeLevel (0x77c63628)->(00010022,00000008)
fixme:ddraw:DIB_DirectDrawSurface_Blt dwFlags DDBLT_WAIT and/or DDBLT_ASYNC: can't handle right now.


those are my results, would winex be better for direct x apps? or can you not even run those on linux?
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th0mas



Joined: 24 Apr 2005
Posts: 43
Location: Canada

PostPosted: Wed Jun 15, 2005 4:23 am    Post subject: Reply with quote

I was under the impression PSPE used SDL, not direct x
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sq377



Joined: 11 Apr 2005
Posts: 87

PostPosted: Wed Jun 15, 2005 6:01 am    Post subject: Reply with quote

I have no idea, i have the sdl dll in the same directory for wine, but still doesn't work. I assumed it was direct x with the directdraw errors.
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th0mas



Joined: 24 Apr 2005
Posts: 43
Location: Canada

PostPosted: Wed Jun 15, 2005 6:23 am    Post subject: Reply with quote

it uses SDL, but the SDL library will in turn call direct*. Maybe replace SDL.dll with a more wine-friendly version?

I'll try this later this week if no one else gets around to it.

edit: looks potentially good, someone else has done precisely what I'm suggesting and it worked well for them.

http://lists.gnu.org/archive/html/adonthell-devel/2002-04/msg00142.html

update: attempted using a windib-dependent SDL.dll, and it failed. It seems to be attempting to access memory on the heap that it previously didn't malloc, but that could be a problem anywhere in msvcr7 or SDL, not necessarily PSPE directly. I'll try more when I have more time...
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