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OCteam
Joined: 05 Mar 2006 Posts: 7 Location: UK
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Posted: Sun Mar 05, 2006 11:24 pm Post subject: *.it Sound File Question |
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I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt.
Are there certain specifications (hz/channel) that the file must meet to be able to be support? We can switch over to *.mod if necessary but we would rather not for many reason.
Thank You, _________________ PP121494863-PSP1001
www.illfoundedmind.com |
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nevyn
Joined: 31 Jul 2005 Posts: 136 Location: Sweden
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Posted: Mon Mar 06, 2006 12:48 am Post subject: Re: *.it Sound File Question |
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| OCteam wrote: | I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt.
Are there certain specifications (hz/channel) that the file must meet to be able to be support? We can switch over to *.mod if necessary but we would rather not for many reason.
Thank You, |
We chose an ancient version (3.0.3 from -97) of an outdated library, mikmod, for music playback. Any limitations on formats are imposed by that library. It's heavilly used, however, so I'm sure you can find others having bumped into similar limitations and their solutions on google or something. Unfortunately, I have no idea myself.
(I /really/ wish I'll have time to implement a more competent audio library soon...)[/url] |
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OCteam
Joined: 05 Mar 2006 Posts: 7 Location: UK
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Posted: Mon Mar 06, 2006 11:33 am Post subject: |
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v3.0.3, got it that should solve my problem -- Thanks. _________________ PP121494863-PSP1001
www.illfoundedmind.com |
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