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*.it Sound File Question

 
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OCteam



Joined: 05 Mar 2006
Posts: 7
Location: UK

PostPosted: Sun Mar 05, 2006 11:24 pm    Post subject: *.it Sound File Question Reply with quote

I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt.

Are there certain specifications (hz/channel) that the file must meet to be able to be support? We can switch over to *.mod if necessary but we would rather not for many reason.

Thank You,
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nevyn



Joined: 31 Jul 2005
Posts: 136
Location: Sweden

PostPosted: Mon Mar 06, 2006 12:48 am    Post subject: Re: *.it Sound File Question Reply with quote

OCteam wrote:
I am working with a team on a RPG -- that aside we happen to have one of the best *.it composers out there (a rare find). I know Lua Player supports *.it files, but when we try to implement them the output of the *.it file sounds corrupt.

Are there certain specifications (hz/channel) that the file must meet to be able to be support? We can switch over to *.mod if necessary but we would rather not for many reason.

Thank You,


We chose an ancient version (3.0.3 from -97) of an outdated library, mikmod, for music playback. Any limitations on formats are imposed by that library. It's heavilly used, however, so I'm sure you can find others having bumped into similar limitations and their solutions on google or something. Unfortunately, I have no idea myself.

(I /really/ wish I'll have time to implement a more competent audio library soon...)[/url]
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OCteam



Joined: 05 Mar 2006
Posts: 7
Location: UK

PostPosted: Mon Mar 06, 2006 11:33 am    Post subject: Reply with quote

v3.0.3, got it that should solve my problem -- Thanks.
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