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FuSa Project: Play via composite cable with FuSa!
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Tiim



Joined: 01 May 2008
Posts: 1

PostPosted: Thu May 01, 2008 10:06 pm    Post subject: Reply with quote

first start the game and load it and then pres + and - ;) then it wil work.
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kovadani



Joined: 02 May 2008
Posts: 1

PostPosted: Fri May 02, 2008 6:06 am    Post subject: Thanks Reply with quote

This an very good plugin, I can be playing crt TV with my favourite game, that the god of war. I say thank you for it to the developer :) and I wait for the new versions!
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Fri May 02, 2008 7:55 am    Post subject: Reply with quote

My thoughts on the latest...

Twisted Metal: Head-On - works great now. The speed boost is especially helpful.
Need for Speed: Most Wanted - works fine.
Tomb Raider: Legend - causes graphical problems just by being present, even when not directing to the TV.
Daxter - no longer works at all. Crashes went activated.
Sims 2: works fine.
GTA: LCS - crashes when activated.

Overall, it's coming along well. The main complaint now is that the graphics are back to being squished horizontally.

Eventually, you'll need to add one more option to the menu - whether the TV is 4:3 or 16:9. Games always output 16:9 since that's what the LCD is. If your TV is also 16:9, it'll look right when redirected to the TV. However, if the TV is 4:3, the aspect ratio will be wrong... things will be taller and thinner than they should. Combine that with the horizontal squishing mentioned above and the aspect ratio is REALLY bad. :)
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FreePlay



Joined: 04 Jan 2006
Posts: 71
Location: Schenectady, New York, USA

PostPosted: Fri May 02, 2008 8:23 am    Post subject: Reply with quote

Tiim wrote:
first start the game and load it and then pres + and - ;) then it wil work.
... "Load it?" It's supposed to be loaded automatically by my custom firmware.

And it doesn't work. That's why I posted...
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CoreCoder



Joined: 02 May 2008
Posts: 3

PostPosted: Fri May 02, 2008 8:44 am    Post subject: Reply with quote

I tried this prog.

I have an interesting solution for some games. Create an ISO of the game and run from the MS. Seems to work well.

These work from ISO's.
Dungeon Explorer WAA: Works. Slow
Cube: Works
Untold Legends BOB. Works.
My TV is only 4:3 so the screen is skewed.

Don't know why it won't work from UMD.

Anybody try DGEN? I can't get it to work.
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Fri May 02, 2008 9:16 am    Post subject: Reply with quote

FreePlay wrote:
Tiim wrote:
first start the game and load it and then pres + and - ;) then it wil work.
... "Load it?" It's supposed to be loaded automatically by my custom firmware.

And it doesn't work. That's why I posted...


Freeplay is using Puzzle Bobble Custom Firmware 3.90 :D
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Fri May 02, 2008 12:02 pm    Post subject: Reply with quote

@Freeplay - what he means is you start the game and let it load, then press the -/+ buttons to activate it. This is a plugin - it is loaded when you go into a game by the OS. It doesn't load from the XMB (plugins for the XMB go in the vsh.txt file in seplugins). Remember that it needs to be enabled - go into the recovery menu to enable it. THEN once you start a game, it should be able to be started with the -/+ buttons.

By the way, this works on most homebrew as well. I works great with picodrive (Genesis emulator), SNES9xTYL (SNES emulator), and Daedulus (N64 emulator). It does NOT work with my version of Doom - probably because I use the dve manager inside it. Doom is written to use the TV directly, so that's not a problem. So homebrew written to use the TV won't work with this (but they don't need to in any case), and homebrew NOT written to use the TV seem to work fine with this.

People running SNES9xTYL in particular should like this. I know I get email all the time bugging me to add TV support to it. :)
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Fri May 02, 2008 1:38 pm    Post subject: Reply with quote

J.F. wrote:
@Freeplay - what he means is you start the game and let it load, then press the -/+ buttons to activate it. This is a plugin - it is loaded when you go into a game by the OS. It doesn't load from the XMB (plugins for the XMB go in the vsh.txt file in seplugins). Remember that it needs to be enabled - go into the recovery menu to enable it. THEN once you start a game, it should be able to be started with the -/+ buttons.

By the way, this works on most homebrew as well. I works great with picodrive (Genesis emulator), SNES9xTYL (SNES emulator), and Daedulus (N64 emulator). It does NOT work with my version of Doom - probably because I use the dve manager inside it. Doom is written to use the TV directly, so that's not a problem. So homebrew written to use the TV won't work with this (but they don't need to in any case), and homebrew NOT written to use the TV seem to work fine with this.

People running SNES9xTYL in particular should like this. I know I get email all the time bugging me to add TV support to it. :)


And Basilisk 2 :D
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Fri May 02, 2008 3:40 pm    Post subject: Reply with quote

Wally4000 wrote:
J.F. wrote:
@Freeplay - what he means is you start the game and let it load, then press the -/+ buttons to activate it. This is a plugin - it is loaded when you go into a game by the OS. It doesn't load from the XMB (plugins for the XMB go in the vsh.txt file in seplugins). Remember that it needs to be enabled - go into the recovery menu to enable it. THEN once you start a game, it should be able to be started with the -/+ buttons.

By the way, this works on most homebrew as well. I works great with picodrive (Genesis emulator), SNES9xTYL (SNES emulator), and Daedulus (N64 emulator). It does NOT work with my version of Doom - probably because I use the dve manager inside it. Doom is written to use the TV directly, so that's not a problem. So homebrew written to use the TV won't work with this (but they don't need to in any case), and homebrew NOT written to use the TV seem to work fine with this.

People running SNES9xTYL in particular should like this. I know I get email all the time bugging me to add TV support to it. :)


And Basilisk 2 :D


I was going to add TV support to B2 well before anyone bugged about that. :D
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Fri May 02, 2008 5:25 pm    Post subject: Reply with quote

J.F. wrote:
Wally4000 wrote:
J.F. wrote:
@Freeplay - what he means is you start the game and let it load, then press the -/+ buttons to activate it. This is a plugin - it is loaded when you go into a game by the OS. It doesn't load from the XMB (plugins for the XMB go in the vsh.txt file in seplugins). Remember that it needs to be enabled - go into the recovery menu to enable it. THEN once you start a game, it should be able to be started with the -/+ buttons.

By the way, this works on most homebrew as well. I works great with picodrive (Genesis emulator), SNES9xTYL (SNES emulator), and Daedulus (N64 emulator). It does NOT work with my version of Doom - probably because I use the dve manager inside it. Doom is written to use the TV directly, so that's not a problem. So homebrew written to use the TV won't work with this (but they don't need to in any case), and homebrew NOT written to use the TV seem to work fine with this.

People running SNES9xTYL in particular should like this. I know I get email all the time bugging me to add TV support to it. :)


And Basilisk 2 :D


I was going to add TV support to B2 well before anyone bugged about that. :D


Can you still do it :D
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johnson32



Joined: 02 May 2008
Posts: 1

PostPosted: Fri May 02, 2008 11:45 pm    Post subject: Reply with quote

Hi guys!I have 3.90M33-3!I try the game Killzone Liberation when I press (-) & (+) ingame it isn’t presented the menu!

Any advice?
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CoreCoder



Joined: 02 May 2008
Posts: 3

PostPosted: Sat May 03, 2008 12:08 am    Post subject: Reply with quote

Well.. It didn't like my 4GB cards. Threw in a 2GB, and it works great.

This is the proggy to have.

Keep up the great work.
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OldPrisoneR



Joined: 20 Mar 2008
Posts: 53

PostPosted: Sun May 04, 2008 2:18 am    Post subject: Reply with quote

Hmm I think that we need to improve our SPEED BOOSTER now.
So I wonder how games use vsync, at this moment SPEED BOOSTER modifies the following functions:
sceDisplayWaitVblankCB
sceDisplayWaitVblankStart
sceDisplayWaitVblank
sceDisplayWaitVblankStartCB

But I suppose that there are others functions or methods which use VBLANK.

Any suggestions?
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sun May 04, 2008 4:48 am    Post subject: Reply with quote

Lots of apps use sceKernelDelayThread(). You might patch that as well.
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OldPrisoneR



Joined: 20 Mar 2008
Posts: 53

PostPosted: Sun May 04, 2008 6:19 am    Post subject: Reply with quote

I'm not sure about sceKernelDelayThread()
I suppose that I need to modify sceDisplayGetCurrentHcount or sceDisplayIsVblank or sceDisplayIsVsync

At any rate I'll try all :)
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Sun May 04, 2008 6:43 am    Post subject: Reply with quote

I just mentioned it because I've seen more homebrew use that function than use sceDisplayWaitVblank(). It's at least something you could look into later if need be.
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hitox



Joined: 05 May 2008
Posts: 1

PostPosted: Mon May 05, 2008 2:52 am    Post subject: Reply with quote

hi! i have CW3.71-M33 and i try to start a game or homebrew and when im press - , + ingame it isn’t presented the menu! and crash! x.x


help me please >_<
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon May 05, 2008 6:08 am    Post subject: Reply with quote

hitox wrote:
hi! i have CW3.71-M33 and i try to start a game or homebrew and when im press - , + ingame it isn’t presented the menu! and crash! x.x


help me please >_<


Update your custom firmware. 3.71 is obsolete.
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hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Mon May 05, 2008 6:13 am    Post subject: Reply with quote

yes, I'm not even sure CFW 3.71 has a NID resolver so you'd better to upgrade your PSP to a more recent CFW (CFW 3.80+)
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popopola



Joined: 05 May 2008
Posts: 4

PostPosted: Mon May 05, 2008 11:11 am    Post subject: component cables Reply with quote

this latest build: FUSA_1.0(beta)b011 works on component cables correct?
I'm on firmware 3.90 M33-3 btw.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon May 05, 2008 1:42 pm    Post subject: Re: component cables Reply with quote

popopola wrote:
this latest build: FUSA_1.0(beta)b011 works on component cables correct?
I'm on firmware 3.90 M33-3 btw.


Yes. I use both 3.90 M33-3 and a component cable.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon May 05, 2008 1:44 pm    Post subject: Reply with quote

hlide wrote:
yes, I'm not even sure CFW 3.71 has a NID resolver so you'd better to upgrade your PSP to a more recent CFW (CFW 3.80+)


It doesn't, but the NID resolver in 3.80/3.90 does resolve some 3.71 NIDs for the few 3.71 specific apps out. In any case, Slim users should be using 3.80 or 3.90.
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popopola



Joined: 05 May 2008
Posts: 4

PostPosted: Mon May 05, 2008 3:22 pm    Post subject: Reply with quote

I just tested it out.
I am impressed with this homebrew, thanks to all the makers.
If this can work on all games at full screen and no lag then It'll be perfect.

the screen is a little squashed vertically, I hope you can fix that in the next release.

also, GoW works amazingly good, snes and picodrive work perfect and crisis core is pretty slow in gameplay.

other than that, this is definitely a homebrew to look out for,

good luck developers.
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popopola



Joined: 05 May 2008
Posts: 4

PostPosted: Tue May 06, 2008 9:16 am    Post subject: Reply with quote

btw, J.F.
when you play your games and emulators using the latest build, if the screen squashed for you vertically?
because it is for mine.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Tue May 06, 2008 11:45 am    Post subject: Reply with quote

popopola wrote:
btw, J.F.
when you play your games and emulators using the latest build, if the screen squashed for you vertically?
because it is for mine.


Squashed horizontally... that is, it's too narrow. Things look tall and thin with black bars on the sides.
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popopola



Joined: 05 May 2008
Posts: 4

PostPosted: Tue May 06, 2008 11:59 am    Post subject: Reply with quote

right, my bad. squashed horizontally.
apparently this will be fixed in the next build. I can't wait for that.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Tue May 06, 2008 2:17 pm    Post subject: Reply with quote

One of the earlier builds didn't have that issue, so we know they can take care of that. It's going well. All we have to do is be patient. :)
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OldPrisoneR



Joined: 20 Mar 2008
Posts: 53

PostPosted: Thu May 08, 2008 7:40 am    Post subject: Reply with quote

We've just opened FuSa's official website
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Wally



Joined: 26 Sep 2005
Posts: 672

PostPosted: Thu May 08, 2008 8:31 am    Post subject: Reply with quote

bookmarked.
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Thu May 08, 2008 2:28 pm    Post subject: Reply with quote

Added to my tiddlywiki.
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