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forums.ps2dev.org Homebrew PS2, PSP & PS3 Development Discussions
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Art
Joined: 09 Nov 2005 Posts: 647
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Posted: Sun Jan 24, 2010 7:07 pm Post subject: OSK 50 Char Limit? |
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Hi Guys,
I built a 144 LED scrolling message display:
http://www.youtube.com/watch?v=qFKy60IF3Tg
It's message data is compiled by a PSP program that converts a message
string input through the OSK to a monochrome bitmap in the correct format
to be written to the EEPROM in my LED circuit.
The monochrome bitmap is 8 pixels high, and has the potential to be
tens of thousands of pixels wide.
I have a blog thing happening here:
http://www.freewebs.com/defxev/scroll.htm
The trouble I have with the OSK is the input string has a 50 character limit.
Is there an easy way to lift this?
Otherwise I can hard code a long message, but in the end I'll have to
knock up another of my own character input routines.
Art. _________________ If not actually, then potentially. |
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Devun_06
Joined: 17 Jun 2006 Posts: 15
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Posted: Mon Jan 25, 2010 11:07 am Post subject: |
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http://www.qj.net/psp/homebrew-development/danzeff-osk-source-released.html
This is the source code to the OSK, find the formal parameter or implementation for the string input, and jack it up some.
If not, I don't see any other way, except accepting the input and adding the string to another character array, storing it, and then appending more, and more OSK input until you're satisfied with the length. Next, nulling the last bit, then passing it off to the other program meant to make the monochrome. |
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Art
Joined: 09 Nov 2005 Posts: 647
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Posted: Mon Jan 25, 2010 8:08 pm Post subject: |
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Well thanks for the tip,
I didn't think of that.
I ended up bypassing it for longer messages.
The program first looks for a text file to use,
and opens the OSK if the text file isn't present. _________________ If not actually, then potentially. |
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