forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Win32 native Toolchain for PSPSDK
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development
View previous topic :: View next topic  
Author Message
orphean



Joined: 20 Apr 2008
Posts: 8

PostPosted: Sun Apr 20, 2008 8:58 pm    Post subject: Reply with quote

This was exactly what I was looking for and it works great.

I'm running into a problem with psplink however. It refuses to run .elf files, always giving me an error. Also, psplink will not start homebrew'ed software that I didn't compile already on my psp (like snes9xtyl among others).

If I compile my projects as a .prx I can get it to run with psplink.

After searching the forums here it seems the most common solution is updating and recompiling the toolchain, though I am not sure if this is the issue.

Any ideas would be great.

Thanks for all your work on this.

edit: I should mention that everything I've compiled with this toolchain works great on the hardware itself. I would love to get psplink working better though!
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Mon Apr 21, 2008 4:59 am    Post subject: Reply with quote

hlide i never tried gcc 4.2.3 or the latest 4.3 series. In order to get it to build i need to see if the mingw has already ported it and it works. Unfortunately my knowledge is limited all all i do is picking from their work and adapt it to the psp. It seems that they manage to port it to 4.3 a fews weeks ago, i've to take time building and reading how they did it.

I'll try to build a 4.3 gcc but i can't promise for when to deliver.

In the meanwhile can you give me pointer on how to build it on linux or cygwin? required libs, dependencies script flags, that would help a lot since i only do this on my free time.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Mon Apr 21, 2008 5:35 am    Post subject: Reply with quote

orphean, unfortunately psplink is build in cygwin because i'd need to port ptread, ncurses and more difficult the fork() function to get it working under windows. i haven't had enough time to investigate further and test it for real, but since it's a cygwin build maybe someone else on the forums can help you better than me.

Sorry
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Mon Apr 21, 2008 6:23 am    Post subject: Reply with quote

Heimdall wrote:
hlide i never tried gcc 4.2.3 or the latest 4.3 series.

In the meanwhile can you give me pointer on how to build it on linux or cygwin? required libs, dependencies script flags, that would help a lot since i only do this on my free time.


[url]hlide.free.fr/download/PSP/gcc-4.3.0-PSP.patch.zip[/url]

on cygwin, you should follow what Gauri tells me in his post. It is true there is two new libraries, I forgot them :/.
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Wed Apr 23, 2008 9:12 pm    Post subject: Reply with quote

Hi hlide,

A experimental build with GCC 4.3.0 and GDB 6.8 is available on the download site:

http://sourceforge.net/projects/minpspw

Docs are not included (al least all of them) it still uses newlib 1.15 and binutils 1.16.1
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Thu Apr 24, 2008 5:53 am    Post subject: Reply with quote

good news :) I'm gonna try it
Back to top
View user's profile Send private message
phobox



Joined: 24 Mar 2008
Posts: 140

PostPosted: Tue Apr 29, 2008 2:00 am    Post subject: Reply with quote

how can I update the pspsdk? do I have to wait for you? If yes, I'll do it, no problem....

http://forums.ps2dev.org/viewtopic.php?t=10098
_________________
Ciao! from Italy
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Tue Apr 29, 2008 4:37 am    Post subject: Reply with quote

I'll trigger the build tonight hopefully tomorrow i'll add it in the morning to the binary download page
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Tue Apr 29, 2008 4:54 am    Post subject: Reply with quote

Heimdall, now i've been using your pspsdk on a regular basis since you added gcc 4.3.0. And don't have any major problem. Maybe I'll consider to port the last binutils too.
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Tue Apr 29, 2008 6:11 am    Post subject: Reply with quote

phobox you have a new release 0.7.3! with HTTP client

hlide that would be great, i've read the changelog of binutils and it seems that the latest version has some bug fixes like null pointer derreferences that are fixed. Personally i never faced any but it would be nice to have it fixed.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
phobox



Joined: 24 Mar 2008
Posts: 140

PostPosted: Tue Apr 29, 2008 6:24 am    Post subject: Reply with quote

you should create a way to update in an easy way...like a little updater that updates the necessary files of a previous release...

Thanks for everything you've done.
_________________
Ciao! from Italy
Back to top
View user's profile Send private message
ne0h



Joined: 21 Feb 2008
Posts: 386

PostPosted: Sun May 04, 2008 10:06 pm    Post subject: Reply with quote

Heimdall, is a good idea a simple cmd line updater!
If you want i can help you to create this in C!
What do you think about this?
_________________
Get Xplora!
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Mon May 05, 2008 5:26 am    Post subject: Reply with quote

I've started to work on a small script that shows the added, removed and modified files between 2 versions. After i get this script tuned i'll need to pack then for example a zip or even beter a 7z (because it's open and free) or even better self extractor 7z with the differences.

later on it would be nice to have a small app in the SDK that checks for a known file in the project site and parses it to get the current latest version and if it's different downloads the self extracting file and expands it over the SDK.

The problem here is security some bad intentioned people can just replace the patch with bad stuff and hack the SDK users, still need to think about this.

Maybe sign it, but that requires me to buy a certificate and i do this for free.

Any other ideas?
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
jean



Joined: 05 Jan 2008
Posts: 489

PostPosted: Mon May 05, 2008 9:13 pm    Post subject: Reply with quote

You can make a self-signed certificate....it's not Alcatraz-like security (discontinued self-signed certificates do not even get blacklisted, of course), but it's better than nothing. Eventually we could code a small app checking signatures in a proprietary way (5 minutes of c# coding...that often is enough to discourage script kiddies)
Back to top
View user's profile Send private message
ne0h



Joined: 21 Feb 2008
Posts: 386

PostPosted: Tue May 06, 2008 4:16 am    Post subject: Reply with quote

Heimdall, your is a good idea, to download the file you can use telnet, and to extract the file there is a cmq line version for 7z!
_________________
Get Xplora!
Back to top
View user's profile Send private message
phobox



Joined: 24 Mar 2008
Posts: 140

PostPosted: Tue May 06, 2008 5:30 am    Post subject: Reply with quote

Heimdall, i can't see the problem...
you write a software that reads the pspsdk svn, is there a way to check the revision?

if the revision is bigger than te installed one download new or modified files (how to know which files are these I don't know..) and than copy them to their paths.

For a toolchain update you can check your web server for new or modified files and then download and install them.

i can't see the security problem...
_________________
Ciao! from Italy
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Wed May 07, 2008 10:07 pm    Post subject: Reply with quote

Hi guys and girls!

A new fresh release of the SDK (0.7.4) with the latest SVN changes has been added to the download site. it now contains the audio stuff discussed last week on the forum.

There is also a 7z file called patch for all of you who don't want to download the 30mb installer and it contains a fresh GCC + SDK only (no docs, no psplink) an it is around 6Mb in size. Just download and decompress over your PSPSDK installation dir.

as usual get it from the sourceforge site: http://sourceforge.net/projects/minpspw

or the direct link:
https://sourceforge.net/project/showfiles.php?group_id=223830&package_id=270611&release_id=597733

Cheers!
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Thu May 08, 2008 8:51 pm    Post subject: Reply with quote

Heimdall wrote:
Hi guys and girls!

A new fresh release of the SDK (0.7.4) with the latest SVN changes has been added to the download site. it now contains the audio stuff discussed last week on the forum.

There is also a 7z file called patch for all of you who don't want to download the 30mb installer and it contains a fresh GCC + SDK only (no docs, no psplink) an it is around 6Mb in size. Just download and decompress over your PSPSDK installation dir.

as usual get it from the sourceforge site: http://sourceforge.net/projects/minpspw

or the direct link:
https://sourceforge.net/project/showfiles.php?group_id=223830&package_id=270611&release_id=597733

Cheers!


Arrrgggghhh !!!! why didn't you warn this one has no gcc 4.3.0. Now that I used your patch, I cannot compile anymore... grrr...

anyway, I think gcc 4.3.0 should be considered as a serious candidate to replace 4.1.x which has more bugs.

EDIT:

Am I the only one to test this patch ?

even removing offending option -std=gnu++0x, I still got some problems :
Code:
------ Build started: Project: pspvftl, Configuration: Debug Win32 ------
Performing Makefile project actions
psp-g++ -I. -ID:/dev/pspsdk/psp/sdk/include -O3 -G0 -Wall -fsingle-precision-constant -fomit-frame-pointer -ffast-math -save-temps -fno-exceptions -fno-rtti -D_PSP_FW_VERSION=150   -c -o main.o main.cpp
In file included from D:/dev/pspsdk/psp/sdk/include/pspuser.h (18) ,
                 from D:/dev/pspsdk/psp/sdk/include/pspkernel.h (18) ,
                 from psp.h (3) ,
                 from main.cpp (1) :
D:/dev/pspsdk/psp/sdk/include/psptypes.h (22) :20: error: stdint.h: No such file or directory
In file included from D:/dev/pspsdk/psp/sdk/include/pspuser.h (26) ,
                 from D:/dev/pspsdk/psp/sdk/include/pspkernel.h (18) ,
                 from psp.h (3) ,
                 from main.cpp (1) :
D:/dev/pspsdk/psp/sdk/include/psputils.h (32) :22: error: sys/time.h: No such file or directory
In file included from main.cpp (2) :
psp_disasm.h (1) :20: error: stdlib.h: No such file or directory
psp_disasm.h (2) :20: error: string.h: No such file or directory
psp_disasm.h (3) :19: error: stdio.h: No such file or directory
In file included from main.cpp (5) :
test.hpp (5) :18: error: vector: No such file or directory
test.hpp (6) :18: error: string: No such file or directory
In file included from core.h (2) ,
                 from test.hpp (8) ,
                 from main.cpp (5) :
core/folder.h (3) :19: error: errno.h: No such file or directory
core/folder.h (4) :20: error: dirent.h: No such file or directory
main.cpp (265) :7: warning: no newline at end of file
D:\dev\pspsdk\bin\make: *** [main.o] Error 1
Build log was saved at "file://d:\dev\pspvftl\trunk\pspvftl\Debug\BuildLog.htm"
pspvftl - 9 error(s), 1 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Thu May 08, 2008 10:01 pm    Post subject: Reply with quote

hlide, sorry for that :) I was using the 0.7.x versions as GCC 4.1.x and 0.8.x for GCC 4.3.x.

I'm in the process of moving my build environment from windows GCC 4.2.1 to windows GCC 4.3.x

Once I've completed this I'll trigger a new 0.8 build. with the latest SDK. Now the question is: Should I promote GCC 4.3.x and GDB 6.8 as the main release? does everything that works with GCC 4.1.x works? If it does I'll definitely start to support only GCC 4.3.x and keep 4.1.x builds for legacy features.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
jean



Joined: 05 Jan 2008
Posts: 489

PostPosted: Mon May 12, 2008 11:04 pm    Post subject: Reply with quote

Heimdall, you're the best, thank you very much for your work....after months of inactivity, maybe i succeded in obtaining some free time to develop a small project; so i will use this new release and test it.....there's something specific you need to test this time?

cheers,
jean
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Tue May 13, 2008 7:57 pm    Post subject: Reply with quote

MINGW GCC 4.3.0 still seems to be buggy, it fails to build GDB 6.8 with some strange error messages on printf with invalid sequence "I".

I'm falling back to Win32 GCC 4.2.1 to build the cross compiler for PSP GCC 4.3.0 with the latest SDK.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
jean



Joined: 05 Jan 2008
Posts: 489

PostPosted: Tue May 13, 2008 10:34 pm    Post subject: Reply with quote

A first attempt to use this last sdk makes me think that some files are missing...now i'm trying to use a "frankenstein version" made merging your last release with a previous one...
Back to top
View user's profile Send private message
hlide



Joined: 10 Sep 2006
Posts: 750

PostPosted: Wed May 14, 2008 12:09 am    Post subject: Reply with quote

jean wrote:
A first attempt to use this last sdk makes me think that some files are missing...now i'm trying to use a "frankenstein version" made merging your last release with a previous one...


Are you trying to mix experimental 8.X (with gcc 4.3.0) and 7.X (with gcc 4.1.2) ? I did it (not on purpose) but got some troubles, so I decided to wait for Heimdall to upgrade 8.X.
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Wed May 14, 2008 3:57 am    Post subject: Reply with quote

guys i found a bug on the windows compiler mingw 4.3.0 and already reported it to the project, i now know that i can only build the SDK with mingw gcc 4.2.1, so today or tomorrow i'll post a new 0.8 build with:

+ latest SDK
+ GCC 4.3.0
+ GDB 6.8
+ I've also enabled precompiled headers which were off by default

I've been also busy creating a plugin for Eclipse to use directly the SDK without needing to tune anything.

FYI the mingw issue is that windows printf for types like: long long int uses the format %I64d and linux uses %lld, it seems that the latest mingw gcc emits a warning for the format %I64 because it is not part of the standard but since mingw uses msvcrt8.dll to invoke printf it needs to be that otherwise it won't print the correct value.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
KickinAezz



Joined: 03 Jun 2007
Posts: 328

PostPosted: Wed May 14, 2008 5:33 am    Post subject: Reply with quote

I'm just installed 0.7.4 and I'm NOT able to compile :O

Code:

psp-gcc -I. -ID:/PSPSDK/psp/sdk/include -O2 -G0 -Wall -D_PSP_FW_VERSION=150   -c -o main.o main.c
In file included from D:/PSPSDK/psp/sdk/include/pspuser.h:26,
                 from D:/PSPSDK/psp/sdk/include/pspkernel.h:18,
                 from main.c:1:
D:/PSPSDK/psp/sdk/include/psputils.h:32:22: error: sys/time.h: No such file or directory
In file included from D:/PSPSDK/psp/sdk/include/pspuser.h:26,
                 from D:/PSPSDK/psp/sdk/include/pspkernel.h:18,
                 from main.c:1:
D:/PSPSDK/psp/sdk/include/psputils.h:38: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'sceKernelLibcTime'
D:/PSPSDK/psp/sdk/include/psputils.h:43: error: expected '=', ',', ';', 'asm' or '__attribute__' before 'sceKernelLibcClock'
D:/PSPSDK/psp/sdk/include/psputils.h:48: warning: 'struct timezone' declared inside parameter list
D:/PSPSDK/psp/sdk/include/psputils.h:48: warning: its scope is only this definition or declaration, which is probably not what you want
D:/PSPSDK/psp/sdk/include/psputils.h:48: warning: 'struct timeval' declared inside parameter list
main.c:4:19: error: stdio.h: No such file or directory
main.c:5:20: error: stdlib.h: No such file or directory
main.c:6:20: error: string.h: No such file or directory
main.c:7:20: error: unistd.h: No such file or directory
In file included from main.c:11:
D:/PSPSDK/psp/sdk/include/pspnet_resolver.h:22:24: error: netinet/in.h: No such file or directory
In file included from main.c:11:
D:/PSPSDK/psp/sdk/include/pspnet_resolver.h:62: warning: 'struct in_addr' declared inside parameter list
D:/PSPSDK/psp/sdk/include/pspnet_resolver.h:76: warning: 'struct in_addr' declared inside parameter list
main.c:14:23: error: arpa/inet.h: No such file or directory
main.c:15:24: error: sys/select.h: No such file or directory
main.c:16:19: error: errno.h: No such file or directory
main.c:17:24: error: sys/socket.h: No such file or directory
main.c: In function 'connect_to_apctl':
main.c:37: warning: implicit declaration of function 'printf'
main.c:37: warning: incompatible implicit declaration of built-in function 'printf'
main.c:41: warning: incompatible implicit declaration of built-in function 'printf'
main.c: At top level:
main.c:72: warning: 'struct sockaddr_in' declared inside parameter list
main.c: In function 'initSocket':
main.c:74: error: dereferencing pointer to incomplete type
main.c:74: error: 'AF_INET' undeclared (first use in this function)
main.c:74: error: (Each undeclared identifier is reported only once
main.c:74: error: for each function it appears in.)
main.c:75: error: dereferencing pointer to incomplete type
main.c:75: warning: implicit declaration of function 'inet_addr'
main.c:76: error: dereferencing pointer to incomplete type
main.c:76: warning: implicit declaration of function 'htons'
main.c: In function 'connect_to':
main.c:82: error: storage size of 'name' isn't known
main.c:86: warning: implicit declaration of function 'socket'
main.c:86: error: 'PF_INET' undeclared (first use in this function)
main.c:86: error: 'SOCK_STREAM' undeclared (first use in this function)
main.c:86: error: 'IPPROTO_TCP' undeclared (first use in this function)
main.c:101: warning: implicit declaration of function 'connect'
main.c:104: warning: implicit declaration of function 'close'
main.c:84: warning: unused variable 'flag'
main.c:82: warning: unused variable 'name'
main.c: In function 'main':
main.c:136: warning: implicit declaration of function 'strcpy'
main.c:136: warning: incompatible implicit declaration of built-in function 'strcpy'
make.exe: *** [main.o] Error 1
Process terminated with status 2 (0 minutes, 3 seconds)
22 errors, 18 warnings


Could you kindly post a fix soon. Thanks!
_________________
Intrigued by PSP system Since December 2006.
Use it more for Development than for Gaming.
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Wed May 14, 2008 6:19 am    Post subject: Reply with quote

I just clean my machine and installed the build 0.7.4 full installer, and compiled the net demo:

(I used this demo because it contains the headers your output is complaining not to be available)

Code:
C:\pspsdk\psp\sdk\samples\net\simple>make
psp-gcc -I. -IC:/pspsdk/psp/sdk/include -O0 -G0 -Wall -g -D_PSP_FW_VERSION=150
 -c -o main.o main.c
main.c: In function 'start_server':
main.c:149: warning: passing argument 3 of 'accept' from incompatible pointer ty
pe
psp-gcc -I. -IC:/pspsdk/psp/sdk/include -O0 -G0 -Wall -g -D_PSP_FW_VERSION=150
-L. -LC:/pspsdk/psp/sdk/lib   main.o  -lpspdebug -lpspdisplay -lpspge -lpspctrl
-lpspsdk -lc -lpspnet -lpspnet_inet -lpspnet_apctl -lpspnet_resolver -lpsputilit
y -lpspuser -lpspkernel -o netsample.elf
psp-fixup-imports netsample.elf
mksfo 'netsample' PARAM.SFO
psp-strip netsample.elf -o netsample_strip.elf
pack-pbp EBOOT.PBP PARAM.SFO NULL  \
        NULL NULL NULL  \
        NULL  netsample_strip.elf NULL
[0]        408 bytes | PARAM.SFO
[1]          0 bytes | NULL
[2]          0 bytes | NULL
[3]          0 bytes | NULL
[4]          0 bytes | NULL
[5]          0 bytes | NULL
[6]      91528 bytes | netsample_strip.elf
[7]          0 bytes | NULL
C:/pspsdk/bin/rm -f netsample_strip.elf

C:\pspsdk\psp\sdk\samples\net\simple>


It builds, I guess you used the update patch. As time goes by it seems that the patch was a terrible idea, it creates more problems than helps, I'll disable it from the download page.

Can you confirm this?
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Wed May 14, 2008 5:01 pm    Post subject: Reply with quote

Flash update:

New SDK 0.8.2 available, latest SVN SDK, GCC 4.3.0 and GDB 6.8.

Removed the 7z patch because it was causing more trouble than helping. I'll move the experimental builds to the history of the SDK builds.

From now on, i'll assume GCC 4.3.0 as "the" compiler version and only keep watching SVN for patches for 4.1.0 and see if they can be merged to the core 4.3.0.

I've noticed that the installers work quite well and the 7z patch doesn't so I'll start making 2 build from now on:
1) the usual installer
2) the trimmed down installer, basically the same as above but without Doxygen Docs (this should reduce the size of the installer in 50%) around 15Mb.
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
jean



Joined: 05 Jan 2008
Posts: 489

PostPosted: Wed May 14, 2008 5:08 pm    Post subject: Reply with quote

Quote:
I guess you used the update patch. As time goes by it seems that the patch was a terrible idea

Nope. I installed the complete version on a clean machine (this time under Vista...don't know if that matters...) and i got similar problems: im not able to compile at all. First i found platform-related missing files; when i provided such files copying them from another release the compiler started saying that other files where missing, while they actually existed in the right folder. Need something more specific to track the issue?

Quote:
I've been also busy creating a plugin for Eclipse to use directly the SDK without needing to tune anything.

Pleeeeeeeeeeease, NetBeans tooooooooooooooo!!!!...if you're busy and not comfortable with NetBeans, maybe i could help....
Back to top
View user's profile Send private message
Heimdall



Joined: 10 Nov 2005
Posts: 259
Location: Netherlands

PostPosted: Wed May 14, 2008 5:18 pm    Post subject: Reply with quote

Humm... Vista... I've been to lazy to move from my XP that could be the problem... I'll investigate, i read something about mingw (the windows compiler) and vista... I've to see...

About netbeans, I tryed once the C/C++ dev tools and didn't manage to get it working, if you can make a tutorial or a plugin for it it would be great, I'd add it to the installer
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
jean



Joined: 05 Jan 2008
Posts: 489

PostPosted: Wed May 14, 2008 5:27 pm    Post subject: Reply with quote

ok!
Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> PSP Development All times are GMT + 10 Hours
Goto page Previous  1, 2, 3, 4, 5, 6, 7, 8, 9  Next
Page 5 of 9

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group