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sweetlilmre
Joined: 01 Oct 2005 Posts: 27
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Posted: Wed Nov 09, 2005 3:58 pm Post subject: Announce: LuaPlayer windows 0.12 build |
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Hi,
I have made fixes to get the windows emulator for LuaPlayer 0.12 to work.
These include:
MikMod integration: you can now get mikmodlib from the svn tree and compile: "make -f Makefile.windows install". This will install a windows compatible mikmod for cygwin. This included backporting a windows driver from the mikmod3.1.11 tree.
Finally sound for windows! :)
32bit color: now integrated.
sio: serial port comms with the emulator (only COM1 can be used as the 'psp serial port' at the moment, config to come later).
Other minor fixes.
Minor fix to sound.c in lua for unloading order.
After much testing, all seems good.
-(e) |
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chaos
Joined: 10 Apr 2005 Posts: 135
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Posted: Wed Nov 09, 2005 4:56 pm Post subject: |
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great, can you post a binary please? :) _________________ Chaosmachine Studios: High Quality Homebrew. |
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Bob535
Joined: 04 Nov 2005 Posts: 56
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Posted: Wed Nov 09, 2005 5:06 pm Post subject: |
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| and something us normals that dont like compiling stuff can use? |
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sweetlilmre
Joined: 01 Oct 2005 Posts: 27
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Posted: Wed Nov 09, 2005 5:14 pm Post subject: |
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Some stuff I forgot to mention:
- No 3D stuff works. This probably never will as I don't understand it (at least not yet) and think that a unified GL implementation would be better anyway.
If you are reading this Shine: are you going that way? If so I'll start learning OpenGL.
- I updated the wiki build info. This should be much easier to build now.
Could someone host a binary or could point where I could put one?
-(e) |
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Bob535
Joined: 04 Nov 2005 Posts: 56
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Posted: Thu Nov 10, 2005 2:13 am Post subject: |
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| psplua.com would probably host it. |
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Wraggster
Joined: 26 Aug 2005 Posts: 121
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LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Thu Nov 10, 2005 4:55 am Post subject: |
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mail it to me, i put it on my page ;)
greets
lumo
max filesize 1,5mb (or split in 2)
ONLINE! _________________ "Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com |
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chaos
Joined: 10 Apr 2005 Posts: 135
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Posted: Thu Nov 10, 2005 8:04 am Post subject: |
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i can also host it
chaosmachine [at] gmail [dot] com _________________ Chaosmachine Studios: High Quality Homebrew. |
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chaos
Joined: 10 Apr 2005 Posts: 135
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Posted: Sun Nov 13, 2005 4:59 am Post subject: |
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anyone have a build of this? please :) _________________ Chaosmachine Studios: High Quality Homebrew. |
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LuMo
Joined: 21 Aug 2005 Posts: 410 Location: Austria
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Posted: Sun Nov 13, 2005 7:32 am Post subject: |
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its ONLINE on my webpage!
greets lumo _________________ "Good artists copy, great artists steal."
Pablo Picasso
go2lumo.com |
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mrn
Joined: 02 Nov 2005 Posts: 116
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Posted: Sun Nov 13, 2005 10:13 am Post subject: |
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The last version gives a message when running the virtual keyboard 0.12:
" Not implementd: sceGuBlendFuncDepth"
...but with the prev version of Lua Player it is ok.
Keybrd downl: http://m-2-m.nfc.hu/TextInpV012.tar.gz
Thanks for hosting it, LuMo!!! mrn
Last edited by mrn on Sun Nov 13, 2005 10:19 am; edited 1 time in total |
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chaos
Joined: 10 Apr 2005 Posts: 135
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Posted: Sun Nov 13, 2005 10:17 am Post subject: |
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| mrn wrote: | The last version gives a message when running the virtual keyboard 0.12:
" Not implementd: sceGuBlendFuncDepth"
With the prev version it is ok.
Thanks for hosting it, LuMo!!! mrn |
it seems to do that with everything, i think it's safe to ignore. _________________ Chaosmachine Studios: High Quality Homebrew. |
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mrn
Joined: 02 Nov 2005 Posts: 116
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Posted: Sun Nov 13, 2005 10:30 am Post subject: |
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you can not ignore it coz the msg appears again and again, and the psp screen does not seem to be updated (the chars of the watch are messy).
just try it.. |
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sweetlilmre
Joined: 01 Oct 2005 Posts: 27
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Posted: Tue Nov 15, 2005 2:23 pm Post subject: |
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| mrn wrote: | you can not ignore it coz the msg appears again and again, and the psp screen does not seem to be updated (the chars of the watch are messy).
just try it.. |
Thanks I'll look into this, I was trying to ensure that I wouldn't miss any issues with the port (hence the debug messages). I'll look at updating it tonight.
-(e) |
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