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Cell (PS3 related) for doomies

 
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Missle Seeker



Joined: 07 Oct 2004
Posts: 10

PostPosted: Sun Nov 14, 2004 7:42 am    Post subject: Cell (PS3 related) for doomies Reply with quote

Hi. As far as I understand (it's not far, really) many peoples already begin to think about development for PS3. If so, then some of you, noble members of ps2dev society, have seen doc's dedicated to PS3 architecture. So, my question is: what can/should I consider as CPU (as equivalent in PC-architecture) in Cell? PE? PU? APU?
(Abbreviations from description part of patent 20020138637).
Sorry for inudequate question - I'm lost in translation...yeah
Thanks in advance
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mrbrown



Joined: 17 Jan 2004
Posts: 1536

PostPosted: Sun Nov 14, 2004 10:09 am    Post subject: Reply with quote

Moved to Off-Topic.
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"He was warned..."
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J.F.



Joined: 22 Feb 2004
Posts: 2906

PostPosted: Mon Nov 15, 2004 4:46 am    Post subject: Reply with quote

As I understand it from the documents published so far, the Cell processor uses a PowerPC core to control several vector units which are similar to the vector units in the PS2.

PS2 EE: MIPS 64bit CPU -> VU0 VU1
Cell: PowerPC CPU -> 3+ VUs

The vector units in the Cell are very similar in design to the VUs in the PS2, but quite a bit more powerful. The whole thing is designed so that it is easy to scale the number of controlling cores and vector units included in the die.

Other than brief overviews of the architecture, almost nothing has been released to the public. You'd probably need to sign some heavy NDAs from Sony and/or IBM to get more detailed info on the actual programming of the Cell processor at this time.
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Missle Seeker



Joined: 07 Oct 2004
Posts: 10

PostPosted: Mon Nov 15, 2004 6:39 am    Post subject: Reply with quote

Thank You. Your answer was very helpful.
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