forums.ps2dev.org Forum Index forums.ps2dev.org
Homebrew PS2, PSP & PS3 Development Discussions
 
 FAQFAQ   SearchSearch   MemberlistMemberlist   UsergroupsUsergroups   RegisterRegister 
 ProfileProfile   Log in to check your private messagesLog in to check your private messages   Log inLog in 

Antimass 3D client

 
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> General Discussion
View previous topic :: View next topic  
Author Message
zilt



Joined: 21 Feb 2006
Posts: 45
Location: Ontario, Canada

PostPosted: Wed Jul 12, 2006 4:21 am    Post subject: Antimass 3D client Reply with quote

Here's a _very_ early release of my multiuser 3d world client.
I wasn't planning on releasing this for another couple of weeks
until more features were completed, however, that doesn't seem
to be the psp homebrew way :) So, with this release, you can
see 3 skeleton based 3D animated characters. Two of them are
NPCs and just cycle through 7 different sets of animations.
You are the 'paladin'. The walk/run animation is blended
depending on speed ( use the analogue stick ). The camera is
adjustable.

Features I had to disable to get this out now:

- client/server code
- bezier models
- keyboard entry ( very different style then danzel's)
- skeleton performace improvements ( >50% is spent
on normal calculations!! Almost fixed... )


Get it from: http://www.antimass.org/zilt

A couple of snaps:


Back to top
View user's profile Send private message Visit poster's website
Edorul



Joined: 27 May 2006
Posts: 7
Location: France

PostPosted: Thu Jul 13, 2006 6:40 am    Post subject: Reply with quote

Great work :)

But is there a chance you post the source code???
It could help many coders here!!!

Regards
Back to top
View user's profile Send private message Visit poster's website
zilt



Joined: 21 Feb 2006
Posts: 45
Location: Ontario, Canada

PostPosted: Thu Jul 13, 2006 9:05 pm    Post subject: Reply with quote

Yes - I'll be releasing the full source for the client after the next release or two under the GPL license.

[Edit] - but I'm trying to get the cal3D lib into the svn repos today/tomorrow. Just trying to get a svn account at the moment.
_________________
"We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocations of equations. These are the tools we employ and we know... many things." -- Elric, B5
Back to top
View user's profile Send private message Visit poster's website
zilt



Joined: 21 Feb 2006
Posts: 45
Location: Ontario, Canada

PostPosted: Sat Jul 15, 2006 1:48 pm    Post subject: Reply with quote

The cal3D lib is now in svn.ps2dev.org/psp/trunk/cal3D

Check the README.PSP file for details on building - have fun with it! I'll be commiting performance updates to it over the next little while.

Also, remember that it is 3d api agnostic. I'm personally using it with pspgl since I've been coding opengl for >10 years, but it'll work fine with GU.
_________________
"We are dreamers, shapers, singers, and makers. We study the mysteries of laser and circuit, crystal and scanner, holographic demons and invocations of equations. These are the tools we employ and we know... many things." -- Elric, B5
Back to top
View user's profile Send private message Visit poster's website
Display posts from previous:   
Post new topic   Reply to topic    forums.ps2dev.org Forum Index -> General Discussion All times are GMT + 10 Hours
Page 1 of 1

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum


Powered by phpBB © 2001, 2005 phpBB Group