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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Mon Dec 20, 2004 9:28 pm Post subject: New Year Eve release? |
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Hi, I was just thinking that ps2sdk and/or ps2link might get a release for the 2k5. Seems we didn't get bugreports about these since a while, (apart of that late libpad.h change), maybe we could build some packages for the new year eve ? _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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Oobles Site Admin
Joined: 17 Jan 2004 Posts: 362 Location: Melbourne, Australia
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Posted: Mon Dec 20, 2004 9:45 pm Post subject: |
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| Yep. I'm all for a new ps2sdk release. I think it would also be a good idea to go through the other projects in CVS and update them for the new release. It wouldn't take much to bring all the CVS projects up to date. |
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blackdroid
Joined: 17 Jan 2004 Posts: 564 Location: Sweden
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Posted: Mon Dec 20, 2004 9:52 pm Post subject: |
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That and remove whatever is dead, like that SuperLib or whatever its called. _________________ Kung VU |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Sun Jan 02, 2005 2:54 am Post subject: |
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Okay, huh, I've updated ps2sdk to a bunch of small errors and issues I've noticed when compiling "cross platform" projects. I'd like to continue a bit by adding dirent stuff for example, but I am running out of time (holidays are over, back to Real Life Work)
So, I'd say this should be it for a 1.2-nye release, my tagline beeing "more LIBC please!"
And of course, still no real documentation inside.. *sigh* :) _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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weltall
Joined: 20 Feb 2004 Posts: 310
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Posted: Sun Jan 02, 2005 8:29 am Post subject: |
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| why not adding also usb_mass? also in a compiled form? |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Sun Jan 02, 2005 8:59 am Post subject: |
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Too late, I just released it ;)
http://ps2dev.org/kb.x?T=1129
Ho and, I've cvs-tagged the ps2sdk with v1_2 _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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weltall
Joined: 20 Feb 2004 Posts: 310
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Posted: Sun Jan 02, 2005 9:15 am Post subject: |
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| it will for the next release :) |
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pixel
Joined: 30 Jan 2004 Posts: 791
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Posted: Sun Jan 02, 2005 10:37 am Post subject: |
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Well, as I said on the news post, we might create "plugins" modules. That is, zip files containing binary distributions of projects that you copy into your ps2sdk directory, just like the ps2lua distro I've made. _________________ pixel: A mischievous magical spirit associated with screen displays. The computer industry has frequently borrowed from mythology. Witness the sprites in computer graphics, the demons in artificial intelligence and the trolls in the marketing department. |
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