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New Year Eve release?

 
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Mon Dec 20, 2004 9:28 pm    Post subject: New Year Eve release? Reply with quote

Hi, I was just thinking that ps2sdk and/or ps2link might get a release for the 2k5. Seems we didn't get bugreports about these since a while, (apart of that late libpad.h change), maybe we could build some packages for the new year eve ?
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Oobles
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Joined: 17 Jan 2004
Posts: 362
Location: Melbourne, Australia

PostPosted: Mon Dec 20, 2004 9:45 pm    Post subject: Reply with quote

Yep. I'm all for a new ps2sdk release. I think it would also be a good idea to go through the other projects in CVS and update them for the new release. It wouldn't take much to bring all the CVS projects up to date.
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blackdroid



Joined: 17 Jan 2004
Posts: 564
Location: Sweden

PostPosted: Mon Dec 20, 2004 9:52 pm    Post subject: Reply with quote

That and remove whatever is dead, like that SuperLib or whatever its called.
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Sun Jan 02, 2005 2:54 am    Post subject: Reply with quote

Okay, huh, I've updated ps2sdk to a bunch of small errors and issues I've noticed when compiling "cross platform" projects. I'd like to continue a bit by adding dirent stuff for example, but I am running out of time (holidays are over, back to Real Life Work)

So, I'd say this should be it for a 1.2-nye release, my tagline beeing "more LIBC please!"




And of course, still no real documentation inside.. *sigh* :)
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weltall



Joined: 20 Feb 2004
Posts: 310

PostPosted: Sun Jan 02, 2005 8:29 am    Post subject: Reply with quote

why not adding also usb_mass? also in a compiled form?
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Sun Jan 02, 2005 8:59 am    Post subject: Reply with quote

Too late, I just released it ;)

http://ps2dev.org/kb.x?T=1129

Ho and, I've cvs-tagged the ps2sdk with v1_2
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weltall



Joined: 20 Feb 2004
Posts: 310

PostPosted: Sun Jan 02, 2005 9:15 am    Post subject: Reply with quote

it will for the next release :)
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pixel



Joined: 30 Jan 2004
Posts: 791

PostPosted: Sun Jan 02, 2005 10:37 am    Post subject: Reply with quote

Well, as I said on the news post, we might create "plugins" modules. That is, zip files containing binary distributions of projects that you copy into your ps2sdk directory, just like the ps2lua distro I've made.
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