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polcom
Joined: 20 Feb 2009 Posts: 1
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Posted: Fri Feb 20, 2009 9:03 pm Post subject: spu-medialib svn r260 |
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Hello!
I try to compile:
make[2]: Entering directory `/home/piotr/Roboczy/Instalki/spu-medialib/spu/src'
spu_blit_yuv420_handle spu_blit_yuv420 spu_blit_yuv420.eo
make[2]: spu_blit_yuv420_handle: Command not found
make[2]: *** [spu_blit_yuv420.eo] Error 127
make[2]: Leaving directory `/home/piotr/Roboczy/Instalki/spu-medialib/spu/src'
make[1]: *** [all-recursive] Error 1
make[1]: Leaving directory `/home/piotr/Roboczy/Instalki/spu-medialib/spu'
make: *** [all-recursive] Error 1
[piotr@agryppa spu-medialib]$
Any help? :) |
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kengreen
Joined: 31 Jul 2008 Posts: 13
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Posted: Sun Sep 13, 2009 7:30 am Post subject: compiling spu-medialib example |
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| Exactly the same problem using YDL 6.2 with updated autoconfig and m4. Get the error trying to compile in the example folder. |
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kengreen
Joined: 31 Jul 2008 Posts: 13
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Posted: Mon Sep 14, 2009 2:36 am Post subject: spu-medialib problems |
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Got a little further in speutils by setting SPU_CC = spu_cc and SPU_EMBED = ppu_embedspu. Got example folder to compile and run.
Running spu_example1 gives "The value in example1 data is 16"
Running spu_example2 gives "The value in example1 data is 0"
Running example1 or example2 gives "Waiting for message from SPU Segmentation fault"
in spu-medialib Makefile I made sure OBJEXT = o and recompiled and compiled the example folder. Running tile or tile_effects hangs up my PS3. |
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kengreen
Joined: 31 Jul 2008 Posts: 13
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Posted: Wed Sep 16, 2009 5:06 am Post subject: spe-medialib 0.1 |
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Got a little further. I noticed that the linker was warning that "powerpc: common64 architecture of input file XXX.eo.o was incompatible with powerpc: common output"
this is caused by a mismatch of 64bit and 32bit binaries. I solved it by link -s /usr/bin/ppu32-embedspu /usr/bin/spu-embedspu. Then I recompiled speutils and the examples worked.
I tried spu-medialib and the example tile gave a purplish background with a slider bar in the middle. The PS3 was frozen and tile_effects gave nothing but a frozed PS3. |
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