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Breakout Copy

 
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soulphalanx



Joined: 22 Aug 2005
Posts: 35

PostPosted: Sat Sep 17, 2005 8:36 am    Post subject: Breakout Copy Reply with quote

Trying to emulate another old game
http://www.dcemu.co.uk/soulphalanx/Breakout.rar

-TODO
still some bugs with collision detection
have field reset or have different levels
better graphics (maybe)
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Wraggster



Joined: 26 Aug 2005
Posts: 121

PostPosted: Sun Sep 18, 2005 12:04 am    Post subject: Reply with quote

nice release, i updated your page with both releases and screenshots, hope you like --> http://www.dcemu.co.uk/soulphalanx/
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Dargo



Joined: 18 Sep 2005
Posts: 1

PostPosted: Sun Sep 18, 2005 7:57 pm    Post subject: Reply with quote

First, sorry about my poor english. I had a look at your script and it's nice, but you should perhaps try to set always two kinds of coordinates for each object in 2D games. Virtual and true. The true one is for drawing the image on left corner, the virtual is used for everything else (Collision-detection etc.). It defines always the middle of the object and the whole screen reaches from -1 to 1. It's much easier for calculations as well. I can explain some more details if you want because it can be very useful for your future games. It's a much better style.

Greetings

Dargo
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