View previous topic :: View next topic |
Author |
Message |
nicp067
Joined: 20 Jan 2004 Posts: 15 Location: Quebec,Canada
|
Posted: Fri Jul 09, 2004 8:11 am Post subject: Quake for ps2 |
|
|
Hi, I just tried to upload to ps2dev.org the first draft of my quake 1 port for the ps2. I was not able to upload the file for some reason (maybe the script dont like Mac OS X + firefox), anyway can I mail it to someone who can upload it to ps2dev.org.
About the port. I only support the video output module yet, no sound, no control and no network. Quake look for id1 directory in host: and is not able to read file from .pak it seem so you have to uncompress it before (maybe its just me so try first). I also have to find a way to load it from hdd or cdrom since network transfer is really slow. Next on my todo list is also to optimise quake math function to run on the vu and port the software drawing engine to use harware accel, right now its running in software at about 10fps, not bad at all. All ps2 code is based on Dreamtime Tutorial. |
|
Back to top |
|
|
ooPo Site Admin
Joined: 17 Jan 2004 Posts: 2032 Location: Canada
|
Posted: Fri Jul 09, 2004 9:33 am Post subject: |
|
|
10fps? Not bad... |
|
Back to top |
|
|
nicp067
Joined: 20 Jan 2004 Posts: 15 Location: Quebec,Canada
|
Posted: Fri Jul 09, 2004 9:46 am Post subject: |
|
|
well not bad since nothing have bine optimized yet. I was expecting alot worse.
after building it with compiler optimisation and not in debug i got better result, its near full speed and playable. |
|
Back to top |
|
|
ole
Joined: 08 May 2004 Posts: 92 Location: Czech Republic
|
Posted: Fri Jul 09, 2004 6:24 pm Post subject: |
|
|
Well, good to know that people are using the ps2dev tools for some interesting things. To add my bit I made scummvm-ps2 port using ps2sdk and just tutorials from ps2dev. (it was my first project when I tried the ps2 deving about year ago). |
|
Back to top |
|
|
Drakonite Site Admin
Joined: 17 Jan 2004 Posts: 989
|
Posted: Sat Jul 10, 2004 6:10 am Post subject: |
|
|
ole wrote: | Well, good to know that people are using the ps2dev tools for some interesting things. To add my bit I made scummvm-ps2 port using ps2sdk and just tutorials from ps2dev. (it was my first project when I tried the ps2 deving about year ago). |
Is it complete and working? Where can we check it out? ;)
Btw... it would have been ps2lib if it was a year ago... ps2sdk has only been around for a couple months at most. _________________ Shoot Pixels Not People!
Makeshift Development |
|
Back to top |
|
|
nicp067
Joined: 20 Jan 2004 Posts: 15 Location: Quebec,Canada
|
Posted: Sat Jul 10, 2004 7:14 am Post subject: |
|
|
Why I cant upload file to the ps2dev.org site? I need somewhere to host my quake1 patch, its not really usefull if im the only one who have it. |
|
Back to top |
|
|
ole
Joined: 08 May 2004 Posts: 92 Location: Czech Republic
|
Posted: Sat Jul 10, 2004 8:09 pm Post subject: |
|
|
Quote: | Is it complete and working? Where can we check it out? ;) |
I think it's complete (from technical point of view) and works. Yes it was developped with the ps2lib so code is quite old and I don't update it anymore (I've sent the sources to it's dev team). You can check it out here:
http://www.volny.cz/molej/ps2/index.htm |
|
Back to top |
|
|
|