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PhyreEngine

 
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FreeFighter



Joined: 14 Jan 2005
Posts: 43

PostPosted: Tue Mar 18, 2008 4:40 am    Post subject: PhyreEngine Reply with quote

Ayone heard about the PhyreEngine from Sony?

It was shown at GDC 08 on February 21st.

http://www.joystiq.com/2008/02/21/gdc08-phyreengine-sonys-new-free-cross-platform-engine/

It can be used with OpenGL and PSGL

Here's an interview with Sidhe about Gripshift and the PhyreEngine: http://www.kotaku.com.au/games/2008/03/sidhe_talks_about_sonys_phyreengine.html

www.phyreengine.com/
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JesusXP



Joined: 17 Jan 2006
Posts: 80
Location: Ontario, Canada

PostPosted: Sat May 01, 2010 12:17 am    Post subject: Reply with quote

Any update on this guys? I can't find ANY information anywhere online with respect to how to get a hold of the libraries or where to find compiling/coding examples using this..

:)
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Hellcat



Joined: 24 Jan 2007
Posts: 84

PostPosted: Fri May 28, 2010 11:31 am    Post subject: Reply with quote

*lol*

I doubt you'll find it "floating through the net", ready to download, what makes you think you would?
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dlanor



Joined: 28 Oct 2004
Posts: 269
Location: Stockholm, Sweden

PostPosted: Fri May 28, 2010 6:59 pm    Post subject: Reply with quote

Hellcat wrote:
*lol*

I doubt you'll find it "floating through the net", ready to download, what makes you think you would?
He probably misunderstood the use of the word "free" in this context.

Normally we tend to associate that with stuff being made freely available at no charge, but in this particular context it has no such implications. Here the word "free" only meant that this development tool is not bound to development only for Sony hardware, nothing else.

It will probably be 'free' in the other sense too for major game developers, as Sony will want them to use it, but they are unlikely to allow any public distribution (unless with a big pricetag).

Best regards: dlanor
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