Lukasz.dk Personal homepage of Lukasz Bruun

9Jul/072

Building PS2 Toolchains in MinGW

Due to the problems with building the PS2 toolchains in Cygwin, I have now written a tutorial which explains how to build the PS2 toolchains in MinGW, a lightweight GNU enviroment for Windows. The tutorial also provides binaries of the toolchains. Check it out here.

Update: The tutorial has been updated with a link to instructions on how to build the toolchains in Windows Vista, provided by chip.

Update 2: It appears that the PS2 toolchains, when built in MinGW, do not always generate correct code. If a solution to this problem is found, I will post it here and update the MinGW tutorial. Until then you can follow the progress of overcoming the problem in this thread at the PS2Dev.org forums.

Update 3: ragnarok2040 has now supplied a patch the PS2 toolchains to fix the code generation bug and the ps2toolchain patches have been updated. Today I've rebuilt the PS2 toolchains for MinGW and uploaded the new binaries. I've tested them and verified that the bug is fixed, great work ragnarok2040!

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  1. i was wondering if you could make format64 recognize flash drives for the ntsc region as i have a 16mb maxdrive and it nor anthing else is recognized and i would like to use the manager to crush saves and move 2 and from usb

  2. I noticed on your MinGW Tutorial there is typo in the instructions for extracting the contents of the mingw-packages-ps2dev archive into the MinGW directory.

    “when asked if you wish to overwrite files which already exist, choose no to all”

    This should be ‘yes to all’, otherwise you cant access the ps2dev.org svn and only get invalid command errors when attempting to update ps2devsdk files.


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